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Correct typo
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@@ -18,7 +18,7 @@ Drawing graphics into a sprite is very fast, for those familiar with the Adafrui
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Sprites can be plotted to the TFT with one colour being specified as "transparent", see Transparent_Sprite_Demo example.
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Sprites can be plotted to the TFT with one colour being specified as "transparent", see Transparent_Sprite_Demo example.
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IF an ESP32 board with SPIRAM (i.e. PSRAM) fitted then Sprites will use the PSRAM memory and large full screen buffer Sprites can be created. Full screen Sprites take longer to render (~45ms for a 320 x 240 16 bit Sprite), so bear that in mind.
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If an ESP32 board has SPIRAM (i.e. PSRAM) fitted then Sprites will use the PSRAM memory and large full screen buffer Sprites can be created. Full screen Sprites take longer to render (~45ms for a 320 x 240 16 bit Sprite), so bear that in mind.
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The XPT2046 touch screen controller is supported. The SPI bus for the touch controller is shared with the TFT and only an additional chip select line is needed.
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The XPT2046 touch screen controller is supported. The SPI bus for the touch controller is shared with the TFT and only an additional chip select line is needed.
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