From 53cc05d9e3996b2f0c39aa2902d42f6770601333 Mon Sep 17 00:00:00 2001 From: Bodmer Date: Fri, 29 Dec 2017 20:08:58 +0000 Subject: [PATCH] Correct typo and mark-up format errors --- README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 5fffa09..6a109c8 100644 --- a/README.md +++ b/README.md @@ -29,11 +29,12 @@ Configuration of the library font selections, pins used to interface with the TF ## The future... ## **1. Performance improvements** + I have made some changes that will be uploaded soon that improves sprite and image rendering performance by up to 3x faster on the ESP8266. These updates are currently being tested/debugged. **2. Anti-aliased fonts** -I have been experimenting with anti-aliased font files in "vlw" format generated by the free [Processing IDE](https://processing.org/). This IDE can be used to generate font files from you computers font set and include **any** Unicode characters. This means Greek, Japanese and any other UTF-16 glyphs can be used. +I have been experimenting with anti-aliased font files in "vlw" format generated by the free [Processing IDE](https://processing.org/). This IDE can be used to generate font files from your computer's font set and include **any** Unicode characters. This means Greek, Japanese and any other UTF-16 glyphs can be used. It would be possible to compress the vlw font files but the rendering performance to a TFT is still good when storing the font file(s) in SPIFFS.