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Fix #424
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@@ -141,7 +141,7 @@ void drawEye( // Renders one eye. Inputs must be pre-clipped & valid.
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// reset on each frame here in case of an SPI glitch.
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// reset on each frame here in case of an SPI glitch.
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//eye[e].tft.setAddrWindow(319-127, 0, 319, 127);
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//eye[e].tft.setAddrWindow(319-127, 0, 319, 127);
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eye[e].tft.setAddrWindow(0, 0, 127, 127);
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eye[e].tft.setAddrWindow(0, 0, 128, 128);
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//digitalWrite(eye[e].cs, LOW); // Chip select
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//digitalWrite(eye[e].cs, LOW); // Chip select
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