From a7be0c0ebe1687df099840a9137fe493c9fd604c Mon Sep 17 00:00:00 2001 From: kamorris Date: Thu, 18 Jun 2020 20:29:10 -0700 Subject: [PATCH] delete extraneous ino file --- .../Sprite/Sprite_image_4bit/Sprite_image.ino | 162 ------------------ 1 file changed, 162 deletions(-) delete mode 100644 examples/Sprite/Sprite_image_4bit/Sprite_image.ino diff --git a/examples/Sprite/Sprite_image_4bit/Sprite_image.ino b/examples/Sprite/Sprite_image_4bit/Sprite_image.ino deleted file mode 100644 index e004df4..0000000 --- a/examples/Sprite/Sprite_image_4bit/Sprite_image.ino +++ /dev/null @@ -1,162 +0,0 @@ -/* - - Sketch to show how a Sprite can use a four-bit image with - a palette to change the appearance of an image while rendering - it only once. - - Example for library: - https://github.com/Bodmer/TFT_eSPI - - A Sprite is notionally an invisible graphics screen that is - kept in the processors RAM. Graphics can be drawn into the - Sprite just as it can be drawn directly to the screen. Once - the Sprite is completed it can be plotted onto the screen in - any position. If there is sufficient RAM then the Sprite can - be the same size as the screen and used as a frame buffer. - - A 16 bit Sprite occupies (2 * width * height) bytes in RAM. - - On a ESP8266 Sprite sizes up to 126 x 160 can be accomodated, - this size requires 40kBytes of RAM for a 16 bit color depth. - - When 8 bit color depth sprites are created they occupy - (width * height) bytes in RAM, so larger sprites can be - created, or the RAM required is halved. - -*/ - - -// Set delay after plotting the sprite -#define DELAY 30 - -// Width and height of sprite -#define WIDTH 164 -#define HEIGHT 164 - -#include "sample_images.h" - -TFT_eSPI tft = TFT_eSPI(); // Declare object "tft" - -TFT_eSprite spr = TFT_eSprite(&tft); // Declare Sprite object "spr" with pointer to "tft" object - -const int freq = 5000; -int screenBrightnessChannel = 0; -int resolution = 8; - -byte red = 31; // Red is the top 5 bits of a 16 bit colour value -byte green = 0;// Green is the middle 6 bits -byte blue = 0; // Blue is the bottom 5 bits -byte state = 0; - -int rloop = 0; -int incr = 1; - -uint16_t cmap[16]; - -void setup() -{ - pinMode(21, OUTPUT); - ledcSetup(screenBrightnessChannel, freq, resolution); - ledcAttachPin(21, screenBrightnessChannel); - ledcWrite(screenBrightnessChannel, 127); - - Serial.begin(9600); - Serial.println(); - - delay(50); - - // Initialise the TFT registers - tft.init(); - - spr.setColorDepth(4); - - // Create a sprite of defined size - spr.createSprite(WIDTH, HEIGHT); - - // Clear the TFT screen to black - tft.fillScreen(TFT_BLACK); - - // push the image - only need to do this once. - spr.pushImage(2, 2, 160, 160, (uint16_t *)stars); - - for (int i = 0; i < 16; i++) - cmap[i] = rainbow(); -} - -void loop(void) -{ - // create a palette with the defined colors and push it. - spr.createPalette(cmap, 16); - spr.pushSprite(tft.width() / 2 - WIDTH / 2, tft.height() / 2 - HEIGHT / 2); - - // update the colors - for (int i = 0; i < 15; i++) { - cmap[i] = cmap[i + 1]; - } - if (incr == 2) { - (void)rainbow(); // skip alternate steps - } - cmap[15] = rainbow(); - rloop += incr; - if (rloop > 0xc0) { - incr = incr == 2 ? 1 : 2; - Serial.printf("incr %d, rloop %d\r\n", incr, rloop); - rloop = 0; - - } - delay(DELAY); - -} - -// ######################################################################### -// Return a 16 bit rainbow colour -// ######################################################################### -unsigned int rainbow() -{ - switch (state) { - case 0: - green ++; - if (green == 64) { - green = 63; - state = 1; - } - break; - case 1: - red--; - if (red == 255) { - red = 0; - state = 2; - } - break; - case 2: - blue ++; - if (blue == 32) { - blue = 31; - state = 3; - } - break; - case 3: - green --; - if (green == 255) { - green = 0; - state = 4; - } - break; - case 4: - red ++; - if (red == 32) { - red = 31; - state = 5; - } - break; - case 5: - blue --; - if (blue == 255) { - blue = 0; - state = 0; - } - break; - } - return red << 11 | green << 5 | blue; -} -