From f35b4366ac6bba1fd25a6b946a92f70331de8a58 Mon Sep 17 00:00:00 2001 From: Bodmer Date: Mon, 16 Jan 2023 14:58:07 +0000 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 013b868..9b25cc9 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ A ["Discussions"](https://github.com/Bodmer/TFT_eSPI/discussions) facility has been added for Q&A etc. Use the ["Issues"](https://github.com/Bodmer/TFT_eSPI/issues) tab only for problems with the library. Thanks! # News -1. New functions have been added to draw smooth (antialiased) arcs, circles, and rounded rectangle outlines. New sketches are provided in the "Smooth Graphics" examples folder. Arcs can be drawn with or without anti-aliasing. The arc ends can be straight or rounded. The arc drawing algorithm uses an optimised fixed point sqrt() function to improve performance on processors that do not have a hardware Floating Point Unit (e.g. RP2040). Here's a demo image of smooth (anti-aliased) arcs with rounded ends and increasing sweep angle: +1. New functions have been added to draw smooth (antialiased) arcs, circles, and rounded rectangle outlines. New sketches are provided in the "Smooth Graphics" examples folder. Arcs can be drawn with or without anti-aliasing (which will then render faster). The arc ends can be straight or rounded. The arc drawing algorithm uses an optimised fixed point sqrt() function to improve performance on processors that do not have a hardware Floating Point Unit (e.g. RP2040). Here's a demo image of smooth (anti-aliased) arcs with rounded ends and increasing sweep angle: ![arcs](https://github.com/Bodmer/Github-images/blob/main/smooth_arcs.png)