Until now, the solution to ensure that even large messages are fully sent out has been to flush the connection queues after each sending of a message, which is likely an unnecessary call (with unnecessary cost) in vast majority of cases, and which may block the connection from doing other work until the large message is fully sent out. This was a rather quick, hacky workaround.
Now, after the sending the message we check whether it has been sent out fully or not. If not (outbound queues are non-empty), then we send a wake-up signal to the connection event loop. The event loop thread then fetches new sd-bus timeouts and events and will see that there are pending outbound messages to process, and will process them together with any other prospective pending events, until there is nothing to process (i.e., the outbound message has been fully dispatched).
This introduces strong types for `std::string`-based D-Bus types. This facilitates safer, less error-prone and more expressive API.
What previously was `auto proxy = createProxy("org.sdbuscpp.concatenator", "/org/sdbuscpp/concatenator");` is now written like `auto proxy = createProxy(ServiceName{"org.sdbuscpp.concatenator"}, ObjectPath{"/org/sdbuscpp/concatenator"});`.
These types are:
* `ObjectPath` type for the object path (the type has been around already but now is also used consistently in sdbus-c++ API for object path strings),
* `InterfaceName` type for D-Bus interface names,
* `BusName` (and its aliases `ServiceName` and `ConnectionName`) type for bus/service/connection names,
* `MemberName` (and its aliases `MethodName`, `SignalName` and `PropertyName`) type for D-Bus method, signal and property names,
* `Signature` type for the D-Bus signature (the type has been around already but now is also used consistently in sdbus-c++ API for signature strings),
* `Error::Name` type for D-Bus error names.
This PR makes things around connection factories a little more consistent and more intuitive:
* createConnection() has been removed. One shall call more expressive createSystemConnection() instead to get a connection to the system bus.
* createDefaultBusConnection() has been renamed to createBusConnection(), so as not to be confused with libsystemd's default_bus, which is a different thing (a reusable thread-local bus).
Proxies still by default call createBusConnection() to get a connection when the connection is not provided explicitly by the caller, but now createBusConnection() does a different thing, so now the proxies connect to either session bus or system bus depending on the context (as opposed to always to system bus like before).
The integration tests were modified to use createBusConnection().
This makes the library more robust and prone to user's errors when the user writes an extension for their custom type. In case they forget to implement a serialization function for that type and yet insert an object of that type into sdbus::Message, the current behavior is that, surprisingly, the library masks the error as it resolves the call to the Variant overload, because Variant provides an implicit template converting constructor, so the library tries to construct first the Variant object from the object of custom type, and then inserting into the message that Variant object. Variant constructor serializes the underlying object into its internal message object, which resolves to the same message insertion overload, creating an infinite recursion and ultimately the stack overflow. This is undesired and plain wrong. Marking this Variant converting constructor solves these problems, plus in overall it makes the code a little safer and more verbose. With explicit Variant constructor, when the user forgets to implement a serialization function for their type, the call of such function will fail with an expressive compilation error, and will produce no undesired, surprising results.
Even though they have the same value, they are something fundamentally different.
Therefore it is extremely confusing if the constant INTERFACE_NAME is passed
where actually a well-known BUS_NAME (destination) should go.