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arduinoWebSockets/src/WebSocketsServer.h

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/**
* @file WebSocketsServer.h
* @date 20.05.2015
* @author Markus Sattler
*
* Copyright (c) 2015 Markus Sattler. All rights reserved.
* This file is part of the WebSockets for Arduino.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
#ifndef WEBSOCKETSSERVER_H_
#define WEBSOCKETSSERVER_H_
#include <Arduino.h>
#ifdef ESP8266
#include <ESP8266WiFi.h>
#else
#include <UIPEthernet.h>
#ifndef UIPETHERNET_H
#include <Ethernet.h>
#include <SPI.h>
#endif
#endif
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#include "WebSockets.h"
#define WEBSOCKETS_SERVER_CLIENT_MAX (5)
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class WebSocketsServer: private WebSockets {
public:
WebSocketsServer(uint16_t port);
~WebSocketsServer(void);
void begin(void);
void loop(void);
private:
uint16_t _port;
#ifdef ESP8266
WiFiServer * _server;
#else
#ifdef UIPETHERNET_H
UIPServer * _server;
#else
EthernetServer * _server;
#endif
#endif
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WSclient_t _clients[WEBSOCKETS_SERVER_CLIENT_MAX];
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void clientDisconnect(WSclient_t * client);
bool clientIsConnected(WSclient_t * client);
void handleNewClients(void);
void handleClientData(void);
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void handleHeader(WSclient_t * client);
void handleWebsocket(WSclient_t * client);
};
#endif /* WEBSOCKETSSERVER_H_ */