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https://github.com/Links2004/arduinoWebSockets.git
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begin of WebSockets Server development
receive and phasing of WebSockets Header working
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src/WebSocketsServer.h
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112
src/WebSocketsServer.h
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/**
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* @file WebSocketsServer.h
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* @date 20.05.2015
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* @author Markus Sattler
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*
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* Copyright (c) 2015 Markus Sattler. All rights reserved.
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* This file is part of the WebSockets for Arduino.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*
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*/
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#ifndef WEBSOCKETSSERVER_H_
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#define WEBSOCKETSSERVER_H_
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#include <Arduino.h>
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#ifdef ESP8266
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#include <ESP8266WiFi.h>
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#else
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#include <UIPEthernet.h>
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#ifndef UIPETHERNET_H
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#include <Ethernet.h>
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#include <SPI.h>
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#endif
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#endif
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#define WEBSOCKETS_SERVER_CLIENT_MAX (5)
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typedef enum {
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WSC_NOT_CONNECTED,
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WSC_HEADER,
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WSC_CONNECTED
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} WSclientsStatus_t;
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typedef struct {
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WSclientsStatus_t status;
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#ifdef ESP8266
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WiFiClient tcp;
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#else
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#ifdef UIPETHERNET_H
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UIPClient tcp;
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#else
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EthernetClient tcp;
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#endif
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#endif
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String cUrl; ///< http url
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bool cIsUpgrade; ///< Connection == Upgrade
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bool cIsWebsocket; ///< Upgrade == websocket
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String cKey; ///< client Sec-WebSocket-Key
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String cProtocol; ///< client Sec-WebSocket-Protocol
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String cExtensions; ///< client Sec-WebSocket-Extensions
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int cVersion; ///< client Sec-WebSocket-Version
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String sKey; ///< server Sec-WebSocket-Key
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} WSclients_t;
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class WebSocketsServer {
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public:
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WebSocketsServer(uint16_t port);
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~WebSocketsServer(void);
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void begin(void);
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void loop(void);
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private:
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uint16_t _port;
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#ifdef ESP8266
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WiFiServer * _server;
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#else
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#ifdef UIPETHERNET_H
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UIPServer * _server;
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#else
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EthernetServer * _server;
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#endif
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#endif
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WSclients_t _clients[WEBSOCKETS_SERVER_CLIENT_MAX];
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void clientDisconnect(uint8_t num);
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bool clientIsConnected(uint8_t num);
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void handleNewClients(void);
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void handleClientData(void);
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void handleHeader(uint8_t num);
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};
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#endif /* WEBSOCKETSSERVER_H_ */
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