fix #541 allow loop() to be called before begin()

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2020-07-11 17:58:36 +02:00
parent a71a480676
commit 3f1cedb21c
2 changed files with 7 additions and 2 deletions

View File

@ -31,6 +31,8 @@ WebSocketsClient::WebSocketsClient() {
_client.cIsClient = true;
_client.extraHeaders = WEBSOCKETS_STRING("Origin: file://");
_reconnectInterval = 500;
_port = 0;
_host = "";
}
WebSocketsClient::~WebSocketsClient() {
@ -148,6 +150,9 @@ void WebSocketsClient::beginSocketIOSSLWithCA(const char * host, uint16_t port,
* called in arduino loop
*/
void WebSocketsClient::loop(void) {
if(_port == 0) {
return;
}
WEBSOCKETS_YIELD();
if(!clientIsConnected(&_client)) {
// do not flood the server

View File

@ -91,12 +91,12 @@ class WebSocketsClient : protected WebSockets {
void enableHeartbeat(uint32_t pingInterval, uint32_t pongTimeout, uint8_t disconnectTimeoutCount);
void disableHeartbeat();
bool isConnected(void);
protected:
String _host;
uint16_t _port;
bool isConnected(void);
#if defined(HAS_SSL)
String _fingerprint;
const char * _CA_cert;