implementing heartbeat

This commit is contained in:
Jozef Sovcik
2018-10-23 18:01:33 +02:00
parent eaef4f0801
commit 68800e2e7a
4 changed files with 106 additions and 1 deletions

View File

@ -433,10 +433,12 @@ void WebSockets::handleWebsocketPayloadCb(WSclient_t * client, bool ok, uint8_t
break; break;
case WSop_ping: case WSop_ping:
// send pong back // send pong back
DEBUG_WEBSOCKETS("[WS][%d][handleWebsocket] ping received (%s)\n", client->num, payload ? (const char*)payload : "");
sendFrame(client, WSop_pong, payload, header->payloadLen); sendFrame(client, WSop_pong, payload, header->payloadLen);
break; break;
case WSop_pong: case WSop_pong:
DEBUG_WEBSOCKETS("[WS][%d][handleWebsocket] get pong (%s)\n", client->num, payload ? (const char*)payload : ""); DEBUG_WEBSOCKETS("[WS][%d][handleWebsocket] get pong (%s)\n", client->num, payload ? (const char*)payload : "");
client->pongReceived = true;
break; break;
case WSop_close: { case WSop_close: {
#ifndef NODEBUG_WEBSOCKETS #ifndef NODEBUG_WEBSOCKETS
@ -652,3 +654,47 @@ size_t WebSockets::write(WSclient_t * client, const char *out) {
if(out == NULL) return 0; if(out == NULL) return 0;
return write(client, (uint8_t*)out, strlen(out)); return write(client, (uint8_t*)out, strlen(out));
} }
/**
* enable ping/pong heartbeat process
* @param client WSclient_t *
* @param pingInterval uint32_t how often ping will be sent
* @param pongTimeout uint32_t millis after which pong should timout if not received
* @param disconnectTimeoutCount uint8_t how many timeouts before disconnect, 0=> do not disconnect
*/
void WebSockets::enableHeartbeat(WSclient_t * client, uint32_t pingInterval, uint32_t pongTimeout, uint8_t disconnectTimeoutCount){
if(client == NULL) return;
client->pingInterval = pingInterval;
client->pongTimeout = pongTimeout;
client->disconnectTimeoutCount = disconnectTimeoutCount;
}
/**
* handle ping/pong heartbeat timeout process
* @param client WSclient_t *
*/
void WebSockets::handleHBTimeout(WSclient_t * client){
if (client->pingInterval) { // if heartbeat is enabled
uint32_t pi = millis() - client->lastPing;
if (client->pongReceived) {
client->pongTimeoutCount = 0;
} else {
if (pi > client->pongTimeout){ // pong not received in time
client->pongTimeoutCount++;
client->lastPing = millis() - client->pingInterval - 500; // force ping on the next run
DEBUG_WEBSOCKETS("[HBtimeout] pong TIMEOUT! lp=%d millis=%d pi=%d count=%d\n", client->lastPing, millis(), pi, client->pongTimeoutCount);
if (client->disconnectTimeoutCount && client->pongTimeoutCount >= client->disconnectTimeoutCount){
DEBUG_WEBSOCKETS("[HBtimeout] count=%d, DISCONNECTING\n", client->pongTimeoutCount);
client->status = WSC_NOT_CONNECTED;
//clientDisconnect(client);
}
}
}
}
}

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@ -264,6 +264,13 @@ typedef struct {
bool cHttpHeadersValid; ///< non-websocket http header validity indicator bool cHttpHeadersValid; ///< non-websocket http header validity indicator
size_t cMandatoryHeadersCount; ///< non-websocket mandatory http headers present count size_t cMandatoryHeadersCount; ///< non-websocket mandatory http headers present count
bool pongReceived;
uint32_t pingInterval; // how often ping will be sent, 0 means "heartbeat is not active"
uint32_t lastPing; // millis when last pong has been received
uint32_t pongTimeout; // interval in millis after which pong is considered to timeout
uint8_t disconnectTimeoutCount; // after how many subsequent pong timeouts discconnect will happen, 0 means "do not disconnect"
uint8_t pongTimeoutCount; // current pong timeout count
#if (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266_ASYNC) #if (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266_ASYNC)
String cHttpLine; ///< HTTP header lines String cHttpLine; ///< HTTP header lines
#endif #endif
@ -303,6 +310,9 @@ class WebSockets {
virtual size_t write(WSclient_t * client, uint8_t *out, size_t n); virtual size_t write(WSclient_t * client, uint8_t *out, size_t n);
size_t write(WSclient_t * client, const char *out); size_t write(WSclient_t * client, const char *out);
void enableHeartbeat(WSclient_t * client, uint32_t pingInterval, uint32_t pongTimeout, uint8_t disconnectTimeoutCount);
void handleHBTimeout(WSclient_t * client);
}; };

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@ -66,6 +66,10 @@ void WebSocketsClient::begin(const char *host, uint16_t port, const char * url,
_client.plainAuthorization = ""; _client.plainAuthorization = "";
_client.isSocketIO = false; _client.isSocketIO = false;
_client.lastPing = 0;
_client.pongReceived = false;
_client.pongTimeoutCount = 0;
#ifdef ESP8266 #ifdef ESP8266
randomSeed(RANDOM_REG32); randomSeed(RANDOM_REG32);
#else #else
@ -169,6 +173,10 @@ void WebSocketsClient::loop(void) {
} }
} else { } else {
if (_client.status == WSC_CONNECTED){
handleHBPing();
handleHBTimeout(&_client);
}
handleClientData(); handleClientData();
} }
} }
@ -243,7 +251,10 @@ bool WebSocketsClient::sendBIN(const uint8_t * payload, size_t length) {
*/ */
bool WebSocketsClient::sendPing(uint8_t * payload, size_t length) { bool WebSocketsClient::sendPing(uint8_t * payload, size_t length) {
if(clientIsConnected(&_client)) { if(clientIsConnected(&_client)) {
return sendFrame(&_client, WSop_ping, payload, length); bool sent = sendFrame(&_client, WSop_ping, payload, length);
if (sent)
_client.lastPing = millis();
return sent;
} }
return false; return false;
} }
@ -761,3 +772,36 @@ void WebSocketsClient::asyncConnect() {
} }
#endif #endif
/**
* send heartbeat ping to server in set intervals
*/
void WebSocketsClient::handleHBPing(){
if (_client.pingInterval == 0) return;
uint32_t pi = millis() - _client.lastPing;
if (pi > _client.pingInterval){
DEBUG_WEBSOCKETS("[WS-Client] sending HB ping\n");
if (sendPing()) {
_client.lastPing = millis();
_client.pongReceived = false;
}
}
}
/**
* enable ping/pong heartbeat process
* @param pingInterval uint32_t how often ping will be sent
* @param pongTimeout uint32_t millis after which pong should timout if not received
* @param disconnectTimeoutCount uint8_t how many timeouts before disconnect, 0=> do not disconnect
*/
void WebSocketsClient::enableHeartbeat(uint32_t pingInterval, uint32_t pongTimeout, uint8_t disconnectTimeoutCount){
WebSockets::enableHeartbeat(&_client, pingInterval, pongTimeout, disconnectTimeoutCount);
}
/**
* disable ping/pong heartbeat process
*/
void WebSocketsClient::disableHeartbeat(){
_client.pingInterval = 0;
}

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@ -86,6 +86,9 @@ class WebSocketsClient: private WebSockets {
void setReconnectInterval(unsigned long time); void setReconnectInterval(unsigned long time);
void enableHeartbeat(uint32_t pingInterval, uint32_t pongTimeout, uint8_t disconnectTimeoutCount);
void disableHeartbeat();
protected: protected:
String _host; String _host;
uint16_t _port; uint16_t _port;
@ -115,6 +118,8 @@ class WebSocketsClient: private WebSockets {
void connectedCb(); void connectedCb();
void connectFailedCb(); void connectFailedCb();
void handleHBPing(); // send ping in specified intervals
#if (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266_ASYNC) #if (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266_ASYNC)
void asyncConnect(); void asyncConnect();
#endif #endif