add: ESP32 support

This commit is contained in:
Silver Kuusik
2017-09-03 10:06:00 +02:00
committed by GitHub
parent 83a1539e1e
commit a93a845780

View File

@ -42,14 +42,14 @@ WebSocketsClient::~WebSocketsClient() {
void WebSocketsClient::begin(const char *host, uint16_t port, const char * url, const char * protocol) {
_host = host;
_port = port;
#if (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266)
#if (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP32)
_fingerprint = "";
#endif
_client.num = 0;
_client.status = WSC_NOT_CONNECTED;
_client.tcp = NULL;
#if (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266)
#if (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP32)
_client.isSSL = false;
_client.ssl = NULL;
#endif
@ -81,7 +81,7 @@ void WebSocketsClient::begin(String host, uint16_t port, String url, String prot
begin(host.c_str(), port, url.c_str(), protocol.c_str());
}
#if (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266)
#if (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP32)
void WebSocketsClient::beginSSL(const char *host, uint16_t port, const char * url, const char * fingerprint, const char * protocol) {
begin(host, port, url, protocol);
_client.isSSL = true;
@ -102,7 +102,7 @@ void WebSocketsClient::beginSocketIO(String host, uint16_t port, String url, Str
beginSocketIO(host.c_str(), port, url.c_str(), protocol.c_str());
}
#if (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266)
#if (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP32)
void WebSocketsClient::beginSocketIOSSL(const char *host, uint16_t port, const char * url, const char * protocol) {
begin(host, port, url, protocol);
_client.isSocketIO = true;
@ -122,7 +122,7 @@ void WebSocketsClient::beginSocketIOSSL(String host, uint16_t port, String url,
void WebSocketsClient::loop(void) {
if(!clientIsConnected(&_client)) {
#if (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266)
#if (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP32)
if(_client.isSSL) {
DEBUG_WEBSOCKETS("[WS-Client] connect wss...\n");
if(_client.ssl) {
@ -322,7 +322,7 @@ void WebSocketsClient::clientDisconnect(WSclient_t * client) {
bool event = false;
#if (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266)
#if (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP32)
if(client->isSSL && client->ssl) {
if(client->ssl->connected()) {
client->ssl->flush();
@ -421,7 +421,7 @@ void WebSocketsClient::handleClientData(void) {
break;
}
}
#if (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266)
#if (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP32)
delay(0);
#endif
}