mirror of
https://github.com/Links2004/arduinoWebSockets.git
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first working WebSocketClient
add LGPLv2.1
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57
tests/webSocketServer/index.js
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57
tests/webSocketServer/index.js
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#!/usr/bin/env node
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var WebSocketServer = require('websocket').server;
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var http = require('http');
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var server = http.createServer(function(request, response) {
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console.log((new Date()) + ' Received request for ' + request.url);
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response.writeHead(404);
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response.end();
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});
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server.listen(81, function() {
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console.log((new Date()) + ' Server is listening on port 8011');
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});
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wsServer = new WebSocketServer({
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httpServer: server,
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// You should not use autoAcceptConnections for production
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// applications, as it defeats all standard cross-origin protection
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// facilities built into the protocol and the browser. You should
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// *always* verify the connection's origin and decide whether or not
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// to accept it.
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autoAcceptConnections: false
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});
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function originIsAllowed(origin) {
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// put logic here to detect whether the specified origin is allowed.
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return true;
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}
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wsServer.on('request', function(request) {
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if (!originIsAllowed(request.origin)) {
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// Make sure we only accept requests from an allowed origin
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request.reject();
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console.log((new Date()) + ' Connection from origin ' + request.origin + ' rejected.');
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return;
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}
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var connection = request.accept('arduino', request.origin);
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console.log((new Date()) + ' Connection accepted.');
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connection.on('message', function(message) {
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if (message.type === 'utf8') {
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console.log('Received Message: ' + message.utf8Data);
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connection.sendUTF(message.utf8Data);
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}
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else if (message.type === 'binary') {
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console.log('Received Binary Message of ' + message.binaryData.length + ' bytes');
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connection.sendBytes(message.binaryData);
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}
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});
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connection.on('close', function(reasonCode, description) {
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console.log((new Date()) + ' Peer ' + connection.remoteAddress + ' disconnected.');
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});
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connection.sendUTF("Hallo Client!");
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});
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