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https://github.com/Links2004/arduinoWebSockets.git
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code style
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@ -33,8 +33,7 @@
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class WebSocketsServerCore : protected WebSockets {
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public:
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WebSocketsServerCore(const String& origin = "", const String& protocol = "arduino");
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WebSocketsServerCore(const String & origin = "", const String & protocol = "arduino");
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virtual ~WebSocketsServerCore(void);
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void begin(void);
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@ -96,7 +95,7 @@ class WebSocketsServerCore : protected WebSockets {
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#endif
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#if(WEBSOCKETS_NETWORK_TYPE != NETWORK_ESP8266_ASYNC)
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void loop(void); // handle client data only
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void loop(void); // handle client data only
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#endif
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protected:
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@ -207,7 +206,7 @@ class WebSocketsServerCore : protected WebSockets {
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/**
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* drop native tcp connection (client->tcp)
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*/
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void dropNativeClient (WSclient_t * client);
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void dropNativeClient(WSclient_t * client);
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private:
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/*
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@ -215,27 +214,24 @@ class WebSocketsServerCore : protected WebSockets {
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* @param headerName String ///< the name of the header being checked
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*/
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bool hasMandatoryHeader(String headerName);
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};
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class WebSocketsServer: public WebSocketsServerCore {
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class WebSocketsServer : public WebSocketsServerCore {
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public:
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WebSocketsServer(uint16_t port, const String& origin = "", const String& protocol = "arduino");
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WebSocketsServer(uint16_t port, const String & origin = "", const String & protocol = "arduino");
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virtual ~WebSocketsServer(void);
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void begin(void);
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void close(void);
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#if(WEBSOCKETS_NETWORK_TYPE != NETWORK_ESP8266_ASYNC)
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void loop(void); // handle incoming client and client data
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void loop(void); // handle incoming client and client data
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#else
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// Async interface not need a loop call
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void loop(void) __attribute__((deprecated)) {}
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#endif
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protected:
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#if(WEBSOCKETS_NETWORK_TYPE != NETWORK_ESP8266_ASYNC)
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void handleNewClients(void);
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#endif
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