/** * @file WebSocketsServer.h * @date 20.05.2015 * @author Markus Sattler * * Copyright (c) 2015 Markus Sattler. All rights reserved. * This file is part of the WebSockets for Arduino. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * */ #ifndef WEBSOCKETSSERVER_H_ #define WEBSOCKETSSERVER_H_ #include #ifdef ESP8266 #include #else #include #ifndef UIPETHERNET_H #include #include #endif #endif #define WEBSOCKETS_SERVER_CLIENT_MAX (5) typedef enum { WSC_NOT_CONNECTED, WSC_HEADER, WSC_CONNECTED } WSclientsStatus_t; typedef struct { uint8_t num; ///< connection number WSclientsStatus_t status; #ifdef ESP8266 WiFiClient tcp; #else #ifdef UIPETHERNET_H UIPClient tcp; #else EthernetClient tcp; #endif #endif String cUrl; ///< http url bool cIsUpgrade; ///< Connection == Upgrade bool cIsWebsocket; ///< Upgrade == websocket String cKey; ///< client Sec-WebSocket-Key String cProtocol; ///< client Sec-WebSocket-Protocol String cExtensions; ///< client Sec-WebSocket-Extensions int cVersion; ///< client Sec-WebSocket-Version String sKey; ///< server Sec-WebSocket-Key } WSclients_t; class WebSocketsServer { public: WebSocketsServer(uint16_t port); ~WebSocketsServer(void); void begin(void); void loop(void); private: uint16_t _port; #ifdef ESP8266 WiFiServer * _server; #else #ifdef UIPETHERNET_H UIPServer * _server; #else EthernetServer * _server; #endif #endif WSclients_t _clients[WEBSOCKETS_SERVER_CLIENT_MAX]; void clientDisconnect(WSclients_t * client); bool clientIsConnected(WSclients_t * client); void handleNewClients(void); void handleClientData(void); void handleHeader(WSclients_t * client); }; #endif /* WEBSOCKETSSERVER_H_ */