From 0ecb710ba9d86587898da05641583617831c9aa8 Mon Sep 17 00:00:00 2001 From: Michael Miller Date: Mon, 3 Apr 2017 09:12:30 -0700 Subject: [PATCH] Updated NeoPixelAnimator object (markdown) --- NeoPixelAnimator-object.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/NeoPixelAnimator-object.md b/NeoPixelAnimator-object.md index f7fb688..e5761ab 100644 --- a/NeoPixelAnimator-object.md +++ b/NeoPixelAnimator-object.md @@ -7,7 +7,7 @@ A single animation is managed by a Animation Channel. An animation channel cont The NeoPixelAnimator manages these channels and the total number it can manage is defined at construction time. It manages them by periodically comparing real time to the animation duration and progress and calling the update function with the state of the animation. It does this when your code calls the `UpdateAnimations()`. -All time values are by default in milliseconds but this can be changed to manage long duration animations as well. +**All time values are by default in milliseconds but this can be changed to manage long duration animations as well.** NOTE: `Show()` must still be called to push the color state to the physical NeoPixels. Usually this is done right after calling `UpdateAnimations()` in the main `Loop()` function. ## Getting Started