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Normalize API doc styling
@@ -5,7 +5,7 @@ HslColor represents a color object that is represented by Hue, Saturation, Light
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## Properties
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There are three properties that represent the component values Hue, Saturation, and Lightness. The values range from 0.0f to 1.0f.
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H is the primary color component and represents a color wheel. Often you will see examples of this being between 0 and 360, but this library it is between 0.0f and 1.0f inclusive.
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H is the primary color component and represents a color wheel. Often you will see examples of this being between 0 and 360, but this library is between 0.0f and 1.0f inclusive.
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L should be generally limited to between (0.0 - 0.5)
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```
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float H;
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@@ -17,9 +17,13 @@ float L;
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### HslColor(float h, float s, float l) :
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Constructs a HslColor using Hue, Saturation, and Lightness color component values.
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> * _h_ - value for Hue component (0.0f - 1.0f).
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> * _s_ - value for Saturation component (0.0f - 1.0f).
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> * _l_ - value for Lightness component (0.0f - 1.0f).
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### HslColor(RgbColor color);
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Construct a HslColor using RgbColor, converting the Rgb to Hsl
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> * _color_ - a RgbColor object.
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### HslColor()
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Construct a HslColor that will have its values set in latter operations.
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@@ -29,9 +33,9 @@ CAUTION: The H,S,L members are not initialized and may not be consistent until
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### template \<typename T_NEOHUEBLEND\> static HslColor LinearBlend(HslColor left, HslColor right, float progress)
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This will blend between two colors by the amount defined by the progress variable.
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T_NEOHUEBLEND - [a NeoHueBlend object](https://github.com/Makuna/NeoPixelBus/wiki/NeoHueBlend-objects), that will define how the colors are blended.
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left - the color to start the blend at.
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right - the color to end the blend at.
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progress - (0.0f - 1.0f) value where 0.0f will return left and 1.0f will return right and a value between will blend the color weighted linearly between them.
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> * _left_ - the color to start the blend at.
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> * _right_ - the color to end the blend at.
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> * _progress_ - (0.0f - 1.0f) value where 0.0f will return left and 1.0f will return right and a value between will blend the color weighted linearly between them.
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This is a static function, which means you need to call it scoped to the object class and not an instance like...
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```
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HslColor results = HslColor::LinearBlend<NeoHueBlendShortestDistance>(HslColor(0.88f,1.0f,0.5f), HslColor(0.12f,1.0f,0.5f), 0.33f);
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