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https://github.com/TuxCoding/FastLogin.git
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Fix bungeecord support (Fixes #26)
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@ -134,14 +134,14 @@ public class FastLoginBukkit extends JavaPlugin {
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//clean up
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//clean up
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session.clear();
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session.clear();
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if (core != null) {
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core.close();
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}
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//remove old blacklists
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//remove old blacklists
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for (Player player : getServer().getOnlinePlayers()) {
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for (Player player : getServer().getOnlinePlayers()) {
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player.removeMetadata(getName(), this);
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player.removeMetadata(getName(), this);
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}
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}
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if (core != null) {
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core.close();
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}
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}
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}
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public FastLoginCore getCore() {
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public FastLoginCore getCore() {
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@ -11,6 +11,7 @@ import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerLoginEvent;
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import org.bukkit.event.player.PlayerLoginEvent;
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import org.bukkit.event.player.PlayerLoginEvent.Result;
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import org.bukkit.event.player.PlayerLoginEvent.Result;
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import org.bukkit.event.player.PlayerQuitEvent;
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/**
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/**
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* This listener tells authentication plugins if the player has a premium account and we checked it successfully. So the
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* This listener tells authentication plugins if the player has a premium account and we checked it successfully. So the
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@ -42,4 +43,10 @@ public class BukkitJoinListener implements Listener {
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Bukkit.getScheduler().runTaskLaterAsynchronously(plugin, new ForceLoginTask(plugin, player), DELAY_LOGIN);
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Bukkit.getScheduler().runTaskLaterAsynchronously(plugin, new ForceLoginTask(plugin, player), DELAY_LOGIN);
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}
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}
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}
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}
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@EventHandler(ignoreCancelled = true)
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public void onPlayerQuit(PlayerQuitEvent quitEvent) {
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Player player = quitEvent.getPlayer();
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player.removeMetadata(plugin.getName(), plugin);
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}
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}
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}
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@ -31,7 +31,7 @@ public class ForceLoginTask implements Runnable {
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BungeeLoginSession session = plugin.getSession().get(pendingConnection);
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BungeeLoginSession session = plugin.getSession().get(pendingConnection);
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PlayerProfile playerProfile = session.getProfile();
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PlayerProfile playerProfile = session.getProfile();
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if (player.isConnected()) {
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if (!player.isConnected()) {
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return;
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return;
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}
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}
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