From 32dc35b8bd77bf8fc9b2d1c73bb8548a4cf95356 Mon Sep 17 00:00:00 2001 From: rabscootle Date: Sat, 10 Jan 2026 12:51:05 -0600 Subject: [PATCH] Fix stat clock model attaching incorrectly on dropped weapons --- src/game/shared/tf/tf_dropped_weapon.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/shared/tf/tf_dropped_weapon.cpp b/src/game/shared/tf/tf_dropped_weapon.cpp index bc362f9f7..157787cd3 100644 --- a/src/game/shared/tf/tf_dropped_weapon.cpp +++ b/src/game/shared/tf/tf_dropped_weapon.cpp @@ -191,7 +191,7 @@ void CTFDroppedWeapon::OnDataChanged( DataUpdateType_t updateType ) pStatTrakEnt->SetModelScale( flScale ); pStatTrakEnt->UpdateVisibility(); - pStatTrakEnt->SetBodygroup( 1, 1 ); + pStatTrakEnt->SetBodygroup( 0, 0 ); pStatTrakEnt->m_nSkin = m_Item.GetTeamNumber(); // Use the "Sad" skin