diff --git a/src/game/shared/tf/tf_weapon_pda.cpp b/src/game/shared/tf/tf_weapon_pda.cpp index 257ebc0fb..010aeb9a1 100644 --- a/src/game/shared/tf/tf_weapon_pda.cpp +++ b/src/game/shared/tf/tf_weapon_pda.cpp @@ -317,7 +317,7 @@ bool CTFWeaponPDA_Spy::Deploy( void ) { bool bDeploy = BaseClass::Deploy(); - if ( bDeploy ) + if ( bDeploy && prediction->IsFirstTimePredicted() ) { // let the spy pda menu know to reset IGameEvent *event = gameeventmanager->CreateEvent( "spy_pda_reset" );