From a36ead80b3ede9f269314c08edd3ecc23de4b160 Mon Sep 17 00:00:00 2001 From: Bitl Date: Thu, 23 Oct 2025 21:54:26 -0700 Subject: [PATCH] [TF] Reverted Gas Passer respawn room fixes --- src/game/shared/tf/tf_weapon_jar_gas.cpp | 7 ------- 1 file changed, 7 deletions(-) diff --git a/src/game/shared/tf/tf_weapon_jar_gas.cpp b/src/game/shared/tf/tf_weapon_jar_gas.cpp index c9deb3535..1432a290e 100644 --- a/src/game/shared/tf/tf_weapon_jar_gas.cpp +++ b/src/game/shared/tf/tf_weapon_jar_gas.cpp @@ -29,7 +29,6 @@ #include "tf_flame.h" #include "dt_utlvector_send.h" #include "collisionutils.h" -#include "func_respawnroom.h" #endif @@ -366,12 +365,6 @@ bool CTFGasManager::ShouldCollide( CBaseEntity *pEnt ) const if ( pEnt->GetTeamNumber() == GetTeamNumber() ) return false; - if ( PointsCrossRespawnRoomVisualizer( GetInitialPosition(), pEnt->GetAbsOrigin() ) ) - return false; - - if ( PointInRespawnRoom( pEnt, pEnt->GetAbsOrigin() ) ) - return false; - if ( TFGameRules() && TFGameRules()->IsTruceActive() ) return false;