From a76764404f3fe7e453288af8ca882a4e4d353111 Mon Sep 17 00:00:00 2001 From: allvei Date: Wed, 26 Feb 2025 15:58:26 +0200 Subject: [PATCH] Allow impulse 101 on caber Allow WeaponRegenerate() to work on all weapons not just EnergyWeapons(). This allows to use impulse 101 on caber. --- src/game/server/tf/tf_player.cpp | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/src/game/server/tf/tf_player.cpp b/src/game/server/tf/tf_player.cpp index 0e42e33b3..0b1ccbb61 100644 --- a/src/game/server/tf/tf_player.cpp +++ b/src/game/server/tf/tf_player.cpp @@ -14763,10 +14763,7 @@ void CTFPlayer::CheatImpulseCommands( int iImpulse ) pWeapon->GiveDefaultAmmo(); - if ( pWeapon->IsEnergyWeapon() ) - { - pWeapon->WeaponRegenerate(); - } + pWeapon->WeaponRegenerate(); } m_Shared.m_flRageMeter = 100.f;