mirror of
https://github.com/ValveSoftware/source-sdk-2013.git
synced 2026-08-03 20:24:36 +02:00
Added logic to update team skin when necessary
This commit is contained in:
@@ -1269,6 +1269,14 @@ void CTFPlayerModelPanel::UpdatePreviewVisuals()
|
|||||||
SetMDLSkinForTeam( GetMergeMDL( m_MergeMDL ), GetPreviewItem( m_pHeldItem ), m_iTeam );
|
SetMDLSkinForTeam( GetMergeMDL( m_MergeMDL ), GetPreviewItem( m_pHeldItem ), m_iTeam );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Set the StatTrack model skin
|
||||||
|
if ( !m_StatTrackModel.m_bDisabled )
|
||||||
|
{
|
||||||
|
int iSkin = 0;
|
||||||
|
iSkin = m_iTeam == TF_TEAM_RED ? 0 : 1;
|
||||||
|
m_StatTrackModel.m_MDL.m_nSkin = iSkin;
|
||||||
|
}
|
||||||
|
|
||||||
// Set the skin for all other equipped items (wearables, etc).
|
// Set the skin for all other equipped items (wearables, etc).
|
||||||
for ( int i=0; i<m_vecDynamicAssetsLoaded.Count(); i++ )
|
for ( int i=0; i<m_vecDynamicAssetsLoaded.Count(); i++ )
|
||||||
{
|
{
|
||||||
|
|||||||
Reference in New Issue
Block a user