From fabe16950a078175fe99dddebecaab79bf365c30 Mon Sep 17 00:00:00 2001 From: ficool2 <34815548+ficool2@users.noreply.github.com> Date: Thu, 5 Feb 2026 23:02:01 +0000 Subject: [PATCH] Fix flipped pitch/yaw on thirdperson switch --- src/game/client/in_camera.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/client/in_camera.cpp b/src/game/client/in_camera.cpp index ec40ac180..68bcb68a7 100644 --- a/src/game/client/in_camera.cpp +++ b/src/game/client/in_camera.cpp @@ -683,7 +683,7 @@ void CInput::CAM_ToThirdPerson(void) { m_fCameraInThirdPerson = true; - g_ThirdPersonManager.SetCameraOffsetAngles( Vector( viewangles[ YAW ], viewangles[ PITCH ], CAM_MIN_DIST ) ); + g_ThirdPersonManager.SetCameraOffsetAngles( Vector( viewangles[ PITCH ], viewangles[ YAW ], CAM_MIN_DIST ) ); } cam_command.SetValue( 0 );