Just add the following lines at the top of your `.ino` file:
#include<JsonGenerator.h>
using namespace ArduinoJson::Generator;
### 3. Create object tree
In order to generate a JSON string, you need to build the equivalent object tree. You usually start by the root which can be either an array or an hash-table.
#### Array
You create an array with the following line:
JsonArray<8> array;
See the little `<8>`? It's a template parameter that gives the capacity of the array, it's the maximum number of elements you can put in it.
> ##### About the capacity
> As stated in the feature list, this library works with a fixed memory allocation.
> This means that the size of the object must be know at the compilation time, therefore you can **not** use a variable to set the capacity of the array.
Then you can add strings, integer, booleans, etc:
array.add("bazinga!");
array.add(42);
array.add(true);
There are two syntaxes for the floating point values:
array.add(3.1415, 4); // 4 digits: "3.1415"
array.add(3.14); // 2 digits: "3.14"
> ##### About floating point precision
> The overload of `add()` with 2 parameters allows you to specify the number of decimals to save in the JSON string.
> When you use the overload with one parameter, you use the default number of decimals which is two.
> Note that this behavior is the exact same as Arduino's `Print::print(double,int);` which is implemented by `Serial`.
> So you may already be familiar with it.
Finally you can add nested object to the array:
JsonArray<8> nestedArray;
array.add(nestedArray);
or
JsonHashTable<8> nestedHash;
array.add(nestedHash);
#### Hash-table
You create a hash-table with the following line:
JsonHashTable<8> hash;
Like with the array class, there is a template parameter that gives the capacity of the hash-table.
Then you can add strings, integer, booleans, etc:
hash.add("key1", "bazinga!");
hash.add("key2", 42);
hash.add("key3", true);
As for the arrays, there are two syntaxes for the floating point values:
There are two ways tho get the resulting JSON string.
Depending on your project, you may need to dump the string in a classic `char[]` or send it to a stream like `Serial` or `EthernetClient `.
Both ways are the easy way :-)
#### Use a classic `char[]`
Whether you have a `JsonArray` or a `JsonHashTable`, simply call `printTo()` with the destination buffer, like so:
char buffer[256];
array.printTo(buffer, sizeof(buffer));
#### Send to a stream
It's very likely that the generated JSON will end up in a stream like `Serial` or `EthernetClient `, so you can save some time and memory by doing this:
Serial.print(array);
or
array.printTo(Serial);
> ##### About the Printable interface
> `JsonArray` and `JsonHashTable` implement Arduino's `Printable` interface.
> This is why you can call `Serial.print()` like in the example above.
> You can do the same with any other implementation of `Print`: `HardwareSerial`, `SoftwareSerial`, `LiquidCrystal`, `EthernetClient`, `WiFiClient`...
Memory usage
------------
Here are the size of the main classes of the library.
This table is for an 8-bit Arduino, types would be bigger on a 32-bit processor.