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Updated documentation about parallel use
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@ -163,6 +163,10 @@ the pod bay doors.
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On an ESP32 running at 240Mhz, I was able to time 40 pixels at 1.2 milliseconds. I timed showLeds()
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On an ESP32 running at 240Mhz, I was able to time 40 pixels at 1.2 milliseconds. I timed showLeds()
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at 3.0 milliseconds at 100 LEDs.
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at 3.0 milliseconds at 100 LEDs.
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However, if you use more than one controller ( see the THREADING document ),
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three different controllers each will do 100 LEDs in 3 milliseconds. I have tested
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this with 1, 3, and 6 controllers. They all take the same amount of time.
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If 30 milliseconds makes 30fps, then you should be able to do 1000 pixels on one of the two cores,
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If 30 milliseconds makes 30fps, then you should be able to do 1000 pixels on one of the two cores,
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and still, potentially, have the ability to do some extra work, because you've got the other CPU.
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and still, potentially, have the ability to do some extra work, because you've got the other CPU.
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@ -16,9 +16,12 @@ for this platform --- and it's a little weird.
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For this platform, when you do a showLeds(), it keeps track of the number
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For this platform, when you do a showLeds(), it keeps track of the number
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of calls, and when you reach the same number of calls as the number of allocated
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of calls, and when you reach the same number of calls as the number of allocated
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controllers, it actually spins up all of them together.
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controllers, it actually spins up all of them together. I believe
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this is intended to work because showLeds() will call each
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of them in turn, so you use that.
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To say that's "peculiar" stretches the point.
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I worry if you try to call the showLeds on individual controllers
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and hope the right thing happens.
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You'd prefer an interface called something like "flushLeds" which
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You'd prefer an interface called something like "flushLeds" which
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acts on all the known controllers, or takes the list of controllers
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acts on all the known controllers, or takes the list of controllers
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