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39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
//
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// Copyright (c) 2013-2016 Vinnie Falco (vinnie dot falco at gmail dot com)
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//
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// Distributed under the Boost Software License, Version 1.0. (See accompanying
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// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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//
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#include <beast/websocket.hpp>
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#include <beast/buffers_debug.hpp>
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#include <boost/asio.hpp>
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#include <iostream>
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#include <string>
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int main()
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{
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// Normal boost::asio setup
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std::string const host = "echo.websocket.org";
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boost::asio::io_service ios;
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boost::asio::ip::tcp::resolver r(ios);
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boost::asio::ip::tcp::socket sock(ios);
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boost::asio::connect(sock,
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r.resolve(boost::asio::ip::tcp::resolver::query{host, "80"}));
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using namespace beast::websocket;
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// WebSocket connect and send message using beast
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stream<boost::asio::ip::tcp::socket&> ws(sock);
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ws.handshake(host, "/");
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ws.write(boost::asio::buffer("Hello, world!"));
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// Receive WebSocket message, print and close using beast
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beast::streambuf sb;
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opcode op;
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ws.read(op, sb);
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ws.close(close_code::normal);
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std::cout <<
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beast::debug::buffers_to_string(sb.data()) << "\n";
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}
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