Files
beast/test/doc/websocket_3_handshake.cpp
2019-02-21 11:09:02 -08:00

237 lines
6.2 KiB
C++

//
// Copyright (c) 2016-2019 Vinnie Falco (vinnie dot falco at gmail dot com)
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
// Official repository: https://github.com/boostorg/beast
//
#include "snippets.hpp"
#include <boost/beast/_experimental/unit_test/suite.hpp>
#include <boost/beast/_experimental/test/stream.hpp>
#include <boost/beast/core/async_op_base.hpp>
#include <boost/beast/core/error.hpp>
#include <boost/beast/core/stream_traits.hpp>
#include <boost/beast/websocket.hpp>
#include <boost/asio/async_result.hpp>
#include <cstdlib>
#include <utility>
namespace boost {
namespace beast {
namespace websocket {
namespace {
void
websocket_3_handshake_snippets()
{
#include "snippets.ipp"
stream<net::ip::tcp::socket> ws(ioc);
{
//[code_websocket_3_client_1
// Note that the stream must already be connected, this
// function does not perform a DNS lookup on the host
// name, nor does it establish an outgoing connection.
// Perform the websocket handshake in the client role.
ws.handshake(
"www.example.com", // The Host field
"/", // The request-target
ec // Set to the error
);
//]
}
{
//[code_websocket_3_client_2
// Note that the stream must already be connected, this
// function does not perform a DNS lookup on the host
// name, nor does it establish an outgoing connection.
// This variable will receive the HTTP response from the server
response_type res;
// Perform the websocket handshake in the client role.
ws.handshake(
res, // Receives the HTTP response
"www.example.com", // The Host field
"/" // The request-target
,ec // Set to the error, if any
);
// Upon success, `res` will be set to the complete
// response received from the server.
//]
}
//--------------------------------------------------------------------------
{
//[code_websocket_3_server_1
// Note that the stream must already be connected
// to an incoming remote peer.
// Perform the websocket handshake in the server role.
ws.accept(
ec // Set to the error, if any
);
//]
}
{
//[code_websocket_3_server_2
// This buffer is required for reading HTTP messages
flat_buffer buffer;
// Read into our buffer until we reach the end of the HTTP request.
// No parsing takes place here, we are just accumulating data.
// We use beast::dynamic_buffer_ref to pass a lightweight, movable
// reference to our buffer, because Networking expects to take
// ownership unlike Beast algorithms which use a reference.
net::read_until(sock, dynamic_buffer_ref(buffer), "\r\n\r\n");
// Now accept the connection, using the buffered data.
ws.accept(buffer.data());
//]
}
}
void
websocket_3_handshake_snippets_2()
{
using namespace boost::beast;
namespace net = boost::asio;
namespace ssl = boost::asio::ssl;
using tcp = net::ip::tcp;
error_code ec;
net::io_context ioc;
tcp::socket sock(ioc);
{
//[code_websocket_3_server_1b
// This buffer is required for reading HTTP messages
flat_buffer buffer;
// Read the HTTP request ourselves
http::request<http::string_body> req;
http::read(sock, buffer, req);
// See if its a WebSocket upgrade request
if(websocket::is_upgrade(req))
{
// Construct the stream, transferring ownership of the socket
stream<net::ip::tcp::socket> ws{std::move(sock)};
// Clients SHOULD NOT begin sending WebSocket
// frames until the server has provided a response.
BOOST_ASSERT(buffer.size() == 0);
// Accept the upgrade request
ws.accept(req);
}
else
{
// Its not a WebSocket upgrade, so
// handle it like a normal HTTP request.
}
//]
}
}
//[code_websocket_3_decorator_1b
void set_user_agent(request_type& req)
{
// Set the User-Agent on the request
req.set(http::field::user_agent, "My User Agent");
}
//]
void
websocket_3_handshake_snippets_3()
{
#include "snippets.ipp"
stream<net::ip::tcp::socket> ws(ioc);
{
//[code_websocket_3_decorator_1
ws.set_option(stream_base::decorator(&set_user_agent));
//]
}
{
//[code_websocket_3_decorator_2
struct set_server
{
void operator()(response_type& res)
{
// Set the Server field on the response
res.set(http::field::user_agent, "My Server");
}
};
ws.set_option(stream_base::decorator(set_server{}));
//]
}
{
//[code_websocket_3_decorator_3
ws.set_option(stream_base::decorator(
[](response_type& res)
{
// Set the Server field on the response
res.set(http::field::user_agent, "My Server");
}));
//]
}
//[code_websocket_3_decorator_4
struct multi_decorator
{
void operator()(request_type& req)
{
// Set the User-Agent on the request
req.set(http::field::user_agent, "My User Agent");
}
void operator()(response_type& res)
{
// Set the Server field on the response
res.set(http::field::user_agent, "My Server");
}
};
ws.set_option(stream_base::decorator(multi_decorator{}));
//]
}
} // (anon)
struct websocket_3_handshake_test
: public beast::unit_test::suite
{
void
run() override
{
BEAST_EXPECT(&websocket_3_handshake_snippets);
BEAST_EXPECT(&websocket_3_handshake_snippets_2);
BEAST_EXPECT(&websocket_3_handshake_snippets_3);
}
};
BEAST_DEFINE_TESTSUITE(beast,doc,websocket_3_handshake);
} // websocket
} // beast
} // boost