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- Add configuration options to vector
- Cleanup tree configuration options
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54
example/doc_custom_vector.cpp
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54
example/doc_custom_vector.cpp
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//////////////////////////////////////////////////////////////////////////////
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//
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// (C) Copyright Ion Gaztanaga 2013-2013. Distributed under the Boost
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// Software License, Version 1.0. (See accompanying file
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// LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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//
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// See http://www.boost.org/libs/container for documentation.
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//
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//////////////////////////////////////////////////////////////////////////////
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//[doc_custom_vector
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#include <boost/container/vector.hpp>
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#include <boost/static_assert.hpp>
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//Make sure assertions are active
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#ifdef NDEBUG
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#undef NDEBUG
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#endif
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#include <cassert>
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int main ()
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{
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using namespace boost::container;
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//This option specifies that a vector that will use "unsigned char" as
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//the type to store capacity or size internally.
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typedef vector_options< stored_size<unsigned char> >::type size_option_t;
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//Size-optimized vector is smaller than the default one.
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typedef vector<int, new_allocator<int>, size_option_t > size_optimized_vector_t;
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BOOST_STATIC_ASSERT(( sizeof(size_optimized_vector_t) < sizeof(vector<int>) ));
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//Requesting capacity for more elements than representable by "unsigned char"
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//is an error in the size optimized vector.
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bool exception_thrown = false;
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try { size_optimized_vector_t v(256); }
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catch(...){ exception_thrown = true; }
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assert(exception_thrown == true);
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//This option specifies that a vector will increase its capacity 50%
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//each time the previous capacity was exhausted.
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typedef vector_options< growth_factor<growth_factor_50> >::type growth_50_option_t;
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//Fill the vector until full capacity is reached
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vector<int, new_allocator<int>, growth_50_option_t > growth_50_vector(5, 0);
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const std::size_t old_cap = growth_50_vector.capacity();
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growth_50_vector.resize(old_cap);
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//Now insert an additional item and check the new buffer is 50% bigger
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growth_50_vector.push_back(1);
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assert(growth_50_vector.capacity() == old_cap*3/2);
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return 0;
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}
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//]
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