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Finalize index.html discussion.
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doc/index.html
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<a href="#Abstract">Abstract</a><br>
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<a href="#Introduction-to-endianness">Introduction to endianness</a><br>
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<a href="#Introduction">Introduction to the Boost.Endian library</a><br>
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<a href="#Choosing">Choosing approaches</a><br>
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<a href="#Performance">Performance</a><br>
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<a href="#Timings">Timings</a><br>
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<a href="#Conclusions">Conclusions</a><br>
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<a href="#FAQ">FAQ</a><br>
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<a href="#Acknowledgements">Acknowledgements</a></td>
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</tr>
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<tr>
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@@ -51,18 +56,19 @@
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<a href="../../../boost/endian/types.hpp"><boost/endian/types.hpp></a></td>
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</tr>
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</table>
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<h2><a name="Abstract">Abstract</a></h2>
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<p>Boost.Endian provides two facilities to manipulate the byte ordering of integers.</p>
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<p>Boost.Endian provides facilities to manipulate the endianness of integers,
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floating point, and user defined data.</p>
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<ul>
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<li>The primary use case is binary I/O of integers for portable exchange with
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<li>The primary use case is binary I/O for portable data exchange with
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other systems, via either file or network transmission.<br>
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</li>
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<li>A secondary use case is minimizing storage size via integers of sizes
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and/or alignments not supported by the built-in types. Integers 1, 2, 3, 4, 5,
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6, 7, and 8 bytes in length are supported.<br>
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<li>A secondary use case is minimizing storage size via sizes and/or
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alignments not supported by the built-in types.<br>
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</li>
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<li>Two distinct approaches to byte ordering are provided. Each approach has a
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<li>Two distinct approaches to dealing with endianness are provided. Each approach has a
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long history of successful use, and each approach has use cases where it is
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superior to the other approach.</li>
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</ul>
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@@ -87,9 +93,9 @@ output file produces:</p>
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<blockquote>
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<p><code>0102</code></p>
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</blockquote>
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<p>What's happening here is that Intel CPU's order the bytes of an integer with
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the least-significant byte first, while SPARC CPU's place the most-significant
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byte first. Some CPU's, such as the PowerPC, allow the operating system to
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<p>What's happening here is that Intel CPUs order the bytes of an integer with
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the least-significant byte first, while SPARC CPUs place the most-significant
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byte first. Some CPUs, such as the PowerPC, allow the operating system to
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choose which ordering applies.</p>
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<p><a name="definition"></a>Most-significant-byte-first ordering is traditionally called "big endian"
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ordering and the least-significant-byte-first is traditionally called
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@@ -102,29 +108,33 @@ at different ends.</p>
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<p>See the Wikipedia's
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<a href="http://en.wikipedia.org/wiki/Endianness">Endianness</a> article for an
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extensive discussion of endianness.</p>
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<p>Except for reading a core dump on little-endian systems, most programmers can
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ignore endianness. But when exchanging binary integers and binary floating point
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values between computer systems with differing endianness, whether by physical file transfer or over a network, programmers have to deal with endianness
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in their code. </p>
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<p>Most programmers can ignore endianness, except perhaps for reading a core
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dump on little-endian systems. Programmers have to deal with endianness in their
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code when exchanging binary integers and binary floating point
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values between computer systems with differing endianness, whether by physical file transfer or over a network,
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. </p>
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<h2><a name="Introduction">Introduction</a> to the Boost.Endian library</h2>
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<p>The Boost.Endian library provides two facilities for dealing with endianness.</p>
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<p>The Boost.Endian library provides two different approaches to dealing with
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integer endianness. Both approaches support integers, floating point types
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except <code>long double</code>, and user defined types (UDTs).</p>
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<p>The library provides two approaches to dealing with integer endianness:</p>
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<p>Each approach has a long history of successful use, and each approach has use
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cases where it is superior to the other approach.</p>
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<blockquote>
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<p><b><a href="conversion.html">Endian conversions</a> -</b> The application
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uses the built-in integer and floating point types, and calls the provided
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conversion functions to convert byte ordering as needed. Both mutating and
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non-mutating conversions are supplied, and each comes in unconditional and
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conditional variants. Type <code>long double</code> is not currently supported.</p>
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<p><b><a href="types.html">Endian types</a> -</b> The application uses the provided endian types
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which mimic the
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built-in integer types. For example, <code>big32_t</code> or <code>little64_t</code>. Types with lengths of
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1-8 bytes are supported, rather than just 2, 4, and 8 bytes. There are no alignment
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requirements. Floating point types are not currently supported.</p>
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built-in integer types. For example, <code>big_int32_t</code> or <code>little_float64_t</code>.
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Integer types with lengths of 1 through 8 bytes are supported, rather than just
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2, 4, and 8 byte integers. The types may be aligned or unaligned.</p>
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<p><b><a href="conversion.html">Endian conversion functions</a> -</b> The
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application uses the built-in integer and floating point types, and calls the
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provided conversion functions to convert byte ordering as needed. Both mutating
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and non-mutating conversions are supplied, and each comes in unconditional and
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conditional variants.</p>
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</blockquote>
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@@ -133,16 +143,18 @@ requirements. Floating point types are not currently supported.</p>
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<h2><a name="Choosing">Choosing</a> between endian types and endian
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conversion functions</h2>
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<p>Which approach is best for dealing with endianness depends on
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application concerns.</p>
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<p>Which approach is better for dealing with endianness depends on
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application needs.</p>
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<table border="1" cellpadding="5" cellspacing="0" style="border-collapse: collapse" bordercolor="#111111">
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<tr>
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<th colspan="2">Needs that favor one approach over the other</th>
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</tr>
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<tr>
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<th width="50%"><b><a href="types.html">Endian types</a></b></th>
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<th><b><a href="conversion.html">Endian conversion functions</a></b></th>
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<th width="50%"><b><a href="types.html">Endian types</a> are better with
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these needs</b></th>
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<th><b><a href="conversion.html">Endian conversion functions</a> are better
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with these needs</b></th>
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</tr>
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<tr>
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<td valign="top">
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@@ -188,6 +200,10 @@ application concerns.</p>
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<p>Consider this problem:</p>
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<table border="1" cellpadding="5" cellspacing="0" style="border-collapse: collapse" bordercolor="#111111">
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<tr>
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<td colspan="2">
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<p align="center"><i><b><a name="Example-1">Example 1</a></b></i></td>
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</tr>
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<tr>
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<td colspan="2"><b><i>Add 100 to a big endian value in a file, then write the
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result to a file</i> </b> </td>
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@@ -223,13 +239,18 @@ big_endian(x);
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</tr>
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</table>
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<p><b>There will be no performance difference between the two approaches,
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regardless of the native endianness of the machine.</b> Optimizing compilers will likely
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generate exactly the same code for both.</p>
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<p>There will be no performance difference between the two approaches,
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regardless of the native endianness of the machine. Optimizing compilers will likely
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generate exactly the same code for both. That conclusion was confirmed by
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studying the generated assembly code.</p>
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<p>Now consider a slightly different problem: </p>
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<table border="1" cellpadding="5" cellspacing="0" style="border-collapse: collapse" bordercolor="#111111">
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<tr>
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<td colspan="2">
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<p align="center"><b><i><a name="Example-2">Example 2</a></i></b></td>
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</tr>
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<tr>
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<td colspan="2"><i><b>Add a million values to a big endian value in a file, then write the
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result to a file </b></i> </td>
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@@ -268,25 +289,14 @@ big_endian(x);
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</tr>
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</table>
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<p><b>There may or may not be a considerable performance difference, depending
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on the endianness of the machine. </b>If machine endianness differs from the
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desired endianness, the Endian type approach must do the byte reversal a million
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times while the Endian conversion approach only does the reversal once. But if
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the endianness is the same, there is no conversion with either approach and no
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conversion code is generated for typical release builds.</p>
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<p><b>If compiler byte swap intrinsics are not available, any timing differences
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will be magnified.</b> Byte swap intrinsics are not available on some older
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compilers and on some machine architectures, such as pre-486 X86 CPUs.</p>
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<p><b>Unaligned types are much slower that aligned types, regardless of
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endianness considerations.</b> Instead of single instruction register loads and
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stores, multiple instructions are required.</p>
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<h3>Timing tests</h3>
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<h3><a name="Timings">Timings</a> for Example 2 (conversion functions hoisted
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out of loop)</h3>
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<p>These tests were run against release builds on a circa 2012 4-core little endian X64 Intel Core i5-3570K
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CPU @ 3.40GHz under Windows 7.</p>
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<p><b>Caveat emptor: The Windows CPU timer has very high granularity. Repeated
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runs of the same tests often yield considerably different results.</b></p>
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<p>See <a href="../test/loop_time_test.cpp">loop_time_test.cpp</a> and
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<a href="../build/Jamfile.v2">Jamfile.v2</a> for the actual code and build
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setup.
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@@ -376,6 +386,44 @@ setup.
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</table>
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<h3><a name="Conclusions">Conclusions</a></h3>
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<p>When program logic dictates the same number of conversions for both Endian
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integer approach and Endian conversion function approach (<a href="#Example-1">example
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1</a>):</p>
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<blockquote>
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<p><b>There will be no performance difference between the two approaches,
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regardless of the native endianness of the machine.</b> Optimizing compilers will likely
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generate exactly the same code for both. This conclusion was confirmed by
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studying the generated assembly code.</p>
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</blockquote>
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<p>When program logic dictates many more conversions for the Endian integer
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approach than the Endian conversion function approach (<a href="#Example-2">example
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2</a>):</p>
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<blockquote>
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<p><b>There may be a considerable performance difference. </b>If machine endianness differs from the
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desired endianness, the Endian type approach must do the byte reversal many
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times while the Endian conversion approach only does the reversal once. But if
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the endianness is the same, there is no conversion with either approach and no
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conversion code is generated for typical release builds.</p>
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<p><b>Whether or not compiler byte swap intrinsics are available has little
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impact.</b> Byte swap intrinsics are not available on some older
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compilers and on some machine architectures, such as pre-486 X86 CPUs.</p>
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<p><b>Unaligned types are much slower that aligned types, regardless of
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endianness considerations.</b> Instead of single instruction register loads and
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stores, multiple instructions are required.</p>
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</blockquote>
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<h2>Overall <a name="FAQ">FAQ</a></h2>
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<p><b>Why bother with endianness?</b></p>
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<blockquote>
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@@ -9,7 +9,7 @@
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#define _SCL_SECURE_NO_WARNINGS
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#define BOOST_ENDIAN_NO_INTRINSICS
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//#define BOOST_ENDIAN_NO_INTRINSICS
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//#define BOOST_ENDIAN_LOG
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#include <boost/endian/detail/disable_warnings.hpp>
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