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599 lines
26 KiB
HTML
<html xmlns:v="urn:schemas-microsoft-com:vml" xmlns:o="urn:schemas-microsoft-com:office:office" xmlns="http://www.w3.org/TR/REC-html40">
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<meta name="GENERATOR" content="Microsoft FrontPage 5.0">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>Endian Library</title>
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<link href="styles.css" rel="stylesheet">
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</head>
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<body>
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<table border="0" cellpadding="5" cellspacing="0" style="border-collapse: collapse" bordercolor="#111111" width="100%">
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<tr>
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<td width="339">
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<a href="../../../index.html">
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<img src="../../../boost.png" alt="Boost logo" align="middle" border="0" width="277" height="86"></a></td>
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<td align="middle" width="1253">
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<b>
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<font size="6">Endian Library</font></b></td>
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</tr>
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</table>
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<table border="0" cellpadding="5" cellspacing="0" style="border-collapse: collapse"
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bordercolor="#111111" bgcolor="#D7EEFF" width="100%">
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<tr>
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<td><b>
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<a href="index.html">Endian Home</a>
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<a href="conversion.html">Conversion Functions</a>
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<a href="arithmetic.html">Arithmetic Types</a>
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<a href="buffers.html">Buffer Types</a>
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<a href="choosing_approach.html">Choosing Approach</a></b></td>
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</tr>
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</table>
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<p></p>
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<table border="1" cellpadding="5" cellspacing="0" style="border-collapse: collapse" bordercolor="#111111" align="right">
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<tr>
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<td width="100%" bgcolor="#D7EEFF" align="center">
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<i><b>Contents</b></i></td>
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</tr>
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<tr>
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<td width="100%" bgcolor="#E8F5FF">
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<a href="#Abstract">Abstract</a><br>
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<a href="#Introduction-to-endianness">Introduction to endianness</a><br>
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<a href="#Introduction">Introduction to the Boost.Endian library</a><br>
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<a href="#Choosing">Choosing between conversion functions,</a><br>
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<a href="#Choosing">buffer types, and arithmetic types</a><br>
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<a href="#Intrinsic">Built-in support for Intrinsics</a><br>
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<a href="#Performance">Performance</a><br>
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<a href="#Timings">Timings</a><br>
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<a href="#FAQ">Overall FAQ</a><br>
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<a href="#Release-history">Release history</a><br>
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<a href="#Changes-requested-by-formal-review">Changes
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requested by formal review</a><br>
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<a href="#Other-changes-since-formal-review">Other changes since
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formal review</a><br>
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<a href="#Compatibility">Compatibility with interim releases</a><br>
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<a href="#C++03-support">C++03 support for C++11 features</a><br>
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<a href="#Future-directions">Future directions</a><br>
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<a href="#Acknowledgements">Acknowledgements</a><br>
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</td>
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</tr>
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</table>
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<h2><a name="Abstract">Abstract</a></h2>
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<p>Boost.Endian provides facilities to manipulate the
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<a href="#Introduction-to-endianness">endianness</a> of integers,
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floating point numbers, and user-defined types.</p>
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<ul>
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<li>Three approaches to endianness are supported. Each has a
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long history of successful use, and each approach has use cases where it is
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preferred over the other approaches.<br>
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</li>
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<li>Primary uses:<br>
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<ul>
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<li>Data portability. The Endian library supports binary data exchange, via either external media or network transmission,
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regardless of platform endianness.<br>
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</li>
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<li>Program portability. POSIX-based and
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Windows-based operating systems traditionally supply libraries with
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non-portable functions to perform endian conversion. There are at least four
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incompatible sets of functions in common use. The Endian library is
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portable across all C++ platforms.<br>
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</li>
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</ul>
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</li>
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<li>Secondary use: Minimizing data size via sizes and/or alignments not supported by the
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standard C++ arithmetic types.<br>
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</li>
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</ul>
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<h2><a name="Introduction-to-endianness">Introduction to endianness</a></h2>
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<p>Consider the following code:</p>
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<blockquote>
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<pre>int16_t i = 0x0102;
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FILE * file = fopen("test.bin", "wb"); // binary file!
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fwrite(&i, sizeof(int16_t), 1, file);
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fclose(file);</pre>
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</blockquote>
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<p>On OS X, Linux, or Windows systems with an Intel CPU, a hex dump
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of the "test.bin" output file produces:</p>
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<blockquote>
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<p><code>0201</code></p>
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</blockquote>
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<p>On OS X systems with a PowerPC CPU, or Solaris systems with a SPARC CPU, a hex dump of the "test.bin"
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output file produces:</p>
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<blockquote>
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<p><code>0102</code></p>
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</blockquote>
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<p>What's happening here is that Intel CPUs order the bytes of an integer with
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the least-significant byte first, while SPARC CPUs place the most-significant
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byte first. Some CPUs, such as the PowerPC, allow the operating system to
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choose which ordering applies.</p>
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<p><a name="definition"></a>Most-significant-byte-first ordering is traditionally called "big endian"
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ordering and least-significant-byte-first is traditionally called
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"little-endian" ordering. The names are derived from
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<a href="http://en.wikipedia.org/wiki/Jonathan_Swift" title="Jonathan Swift">
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Jonathan Swift</a>'s satirical novel <i>
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<a href="http://en.wikipedia.org/wiki/Gulliver's_Travels" title="Gulliver's Travels">
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Gulliver’s Travels</a></i>, where rival kingdoms opened their soft-boiled eggs
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at different ends.</p>
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<p>See Wikipedia's
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<a href="http://en.wikipedia.org/wiki/Endianness">Endianness</a> article for an
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extensive discussion of endianness.</p>
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<p>Programmers can usually ignore endianness, except when reading a core
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dump on little-endian systems. But programmers have to deal with endianness when exchanging binary integers and binary floating point
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values between computer systems with differing endianness, whether by physical file transfer or over a network.
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And programmers may also want to use the library when minimizing either internal or
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external data sizes is advantageous.</p>
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<h2><a name="Introduction">Introduction</a> to the Boost.Endian library</h2>
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<p>Boost.Endian provides three different approaches to dealing with
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endianness. All three approaches support integers, floating point types
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except <code>long double</code>, and user-define types (UDTs).</p>
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<p>Each approach has a long history of successful use, and each approach has use
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cases where it is preferred to the other approaches.</p>
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<blockquote>
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<p><b><a href="conversion.html">Endian conversion functions</a> -</b> The
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application uses the built-in integer and floating point types to hold values, and calls the
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provided conversion functions to convert byte ordering as needed. Both mutating
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and non-mutating conversions are supplied, and each comes in unconditional and
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conditional variants.</p>
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<p><b><a href="buffers.html">Endian buffer types</a> -</b> The application uses the provided endian
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buffer types
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to hold values, and explicitly converts to and from the built-in integer and
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floating point types. Buffer sizes of 8, 16, 24, 32, 40, 48, 56, and 64 bits (i.e.
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1, 2, 3, 4, 5, 6, 7, and 8 bytes) are provided. Unaligned integer buffer types
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are provided for all sizes, unaligned floating point buffer types are provided
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for 32 and 64 bit sizes, and aligned buffer types are provided for 16, 32, and
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64-bit sizes. The provided specific types are typedefs for a generic class
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template that may be used directly for less common use cases.</p>
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<p><b><a href="arithmetic.html">Endian arithmetic types</a> -</b> The
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application uses the provided endian arithmetic types, which supply the same
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operations as the built-in C++ arithmetic types. All conversions are implicit.
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Arithmetic sizes of 8, 16, 24, 32, 40, 48, 56, and 64 bits (i.e. 1, 2, 3, 4, 5,
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6, 7, and 8 bytes) are provided. Unaligned integer types are provided for all
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sizes, unaligned floating point types are provided for 32 and 64 bit sizes, and aligned
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arithmetic types are provided for 16, 32, and 64-bit sizes. The provided
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specific types are typedefs for a generic class template that may be used
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directly for less common use cases.</p>
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</blockquote>
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<p>Boost Endian is a header-only library. C++11 features
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affecting interfaces, such as <code>noexcept</code>, are used only if available.
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See <a href="#C++03-support">C++03 support for C++11 features</a> for details.</p>
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<h2><a name="Choosing">Choosing</a> between conversion functions, buffer types,
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and arithmetic types</h2>
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<p>This section has been moved to its own <a href="choosing_approach.html">
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Choosing the Approach</a> page. </p>
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<h2>Built-in support for <a name="Intrinsic">Intrinsic</a>s</h2>
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<p>Most compilers, including GCC, Clang, and Visual C++, supply built-in support for byte swapping intrinsics.
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The Endian library uses these intrinsics when available since they may result in smaller and faster generated code, particularly for
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optimized
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builds.</p>
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<p>Defining the macro <code>BOOST_ENDIAN_NO_INTRINSICS</code> will suppress use
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of the intrinsics. This is useful when a compiler has no intrinsic support or
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fails to locate the appropriate header, perhaps because it
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is an older release or has very limited supporting libraries.</p>
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<p>The macro <code>BOOST_ENDIAN_INTRINSIC_MSG</code> is defined as
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either <code>"no byte swap intrinsics"</code> or a string describing the
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particular set of intrinsics being used. This is useful for eliminating missing
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intrinsics as a source of performance issues.</p>
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<h2><a name="Performance">Performance</a></h2>
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<p>Consider this problem:</p>
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<div align="center">
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<center>
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<table border="1" cellpadding="5" cellspacing="0" style="border-collapse: collapse" bordercolor="#111111">
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<tr>
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<td colspan="2">
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<p align="center"><i><b><a name="Example-1">Example 1</a></b></i></td>
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</tr>
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<tr>
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<td colspan="2"><b><i>Add 100 to a big endian value in a file, then write the
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result to a file</i> </b> </td>
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</tr>
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<tr>
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<td><i><b>Endian arithmetic type approach</b></i></td>
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<td><i><b>Endian conversion function approach</b></i></td>
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</tr>
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<tr>
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<td valign="top">
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<pre>big_int32_at x;
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... read into x from a file ...
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x += 100;
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... write x to a file ...
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</pre>
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</td>
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<td>
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<pre>
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int32_t x;
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... read into x from a file ...
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big_to_native_inplace(x);
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x += 100;
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native_to_big_inplace(x);
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... write x to a file ...
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</pre>
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</td>
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</tr>
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</table>
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</center>
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</div>
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<p><b>There will be no performance difference between the two approaches in
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optimized builds,
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regardless of the native endianness of the machine.</b> That's because optimizing compilers will generate exactly the same code for each. That conclusion was confirmed by
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studying the generated assembly code for GCC and Visual C++. Furthermore, time
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spent doing I/O will determine the speed of this application.</p>
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<p>Now consider a slightly different problem: </p>
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<div align="center">
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<center>
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<table border="1" cellpadding="5" cellspacing="0" style="border-collapse: collapse" bordercolor="#111111">
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<tr>
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<td colspan="2">
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<p align="center"><b><i><a name="Example-2">Example 2</a></i></b></td>
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</tr>
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<tr>
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<td colspan="2"><i><b>Add a million values to a big endian value in a file, then write the
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result to a file </b></i> </td>
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</tr>
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<tr>
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<td><i><b>Endian arithmetic type approach</b></i></td>
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<td><i><b>Endian conversion function approach</b></i></td>
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</tr>
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<tr>
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<td valign="top">
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<pre>big_int32_at x;
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... read into x from a file ...
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for (int32_t i = 0; i < 1000000; ++i)
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x += i;
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... write x to a file ...
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</pre>
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</td>
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<td>
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<pre>int32_t x;
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... read into x from a file ...
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big_to_native_inplace(x);
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for (int32_t i = 0; i < 1000000; ++i)
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x += i;
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native_to_big_inplace(x);
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... write x to a file ...
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</pre>
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</td>
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</tr>
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</table>
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</center>
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</div>
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<p>With the Endian arithmetic approach, on little endian platforms an implicit conversion from and then back to
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big endian is done inside the loop. With the Endian conversion function
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approach, the user has ensured the conversions are done outside the loop, so the
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code may run more quickly on little endian platforms.</p>
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<h3><a name="Timings">Timings</a></h3>
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<p>These tests were run against release builds on a circa 2012 4-core little endian X64 Intel Core i5-3570K
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CPU @ 3.40GHz under Windows 7.</p>
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<p><b>Caveat emptor: The Windows CPU timer has very high granularity. Repeated
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runs of the same tests often yield considerably different results.</b></p>
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<p>See <b>test/loop_time_test.cpp</b> for the actual code and <b>benchmark/Jamfile.v2</b> for the build
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setup.</p>
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<div align="center">
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<center>
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<table border="1" cellpadding="5" cellspacing="0"style="border-collapse: collapse" bordercolor="#111111">
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<tr><td colspan="6" align="center"><b>GNU C++ version 4.8.2 on Linux virtual
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machine</b></td></tr>
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<tr><td colspan="6" align="center"><b> Iterations: 10'000'000'000, Intrinsics: __builtin_bswap16, etc.</b></td></tr>
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<tr><td><b>Test Case</b></td>
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<td align="center"><b>Endian<br>arithmetic<br>type</b></td>
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<td align="center"><b>Endian<br>conversion<br>function</b></td>
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</tr>
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<tr><td>16-bit aligned big endian</td><td align="right">8.46 s</td><td align="right">5.28 s</td></tr>
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<tr><td>16-bit aligned little endian</td><td align="right">5.28 s</td><td align="right">5.22 s</td></tr>
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<tr><td>32-bit aligned big endian</td><td align="right">8.40 s</td><td align="right">2.11 s</td></tr>
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<tr><td>32-bit aligned little endian</td><td align="right">2.11 s</td><td align="right">2.10 s</td></tr>
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<tr><td>64-bit aligned big endian</td><td align="right">14.02 s</td><td align="right">3.10 s</td></tr>
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<tr><td>64-bit aligned little endian</td><td align="right">3.00 s</td><td align="right">3.03 s</td></tr>
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</table>
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</center>
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</div>
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<p></p>
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<div align="center"> <center>
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<table border="1" cellpadding="5" cellspacing="0"style="border-collapse: collapse" bordercolor="#111111">
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<tr><td colspan="6" align="center"><b>Microsoft Visual C++ version 14.0</b></td></tr>
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<tr><td colspan="6" align="center"><b> Iterations: 10'000'000'000, Intrinsics: cstdlib _byteswap_ushort, etc.</b></td></tr>
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<tr><td><b>Test Case</b></td>
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<td align="center"><b>Endian<br>arithmetic<br>type</b></td>
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<td align="center"><b>Endian<br>conversion<br>function</b></td>
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</tr>
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<tr><td>16-bit aligned big endian</td><td align="right">8.27 s</td><td align="right">5.26 s</td></tr>
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<tr><td>16-bit aligned little endian</td><td align="right">5.29 s</td><td align="right">5.32 s</td></tr>
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<tr><td>32-bit aligned big endian</td><td align="right">8.36 s</td><td align="right">5.24 s</td></tr>
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<tr><td>32-bit aligned little endian</td><td align="right">5.24 s</td><td align="right">5.24 s</td></tr>
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<tr><td>64-bit aligned big endian</td><td align="right">13.65 s</td><td align="right">3.34 s</td></tr>
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<tr><td>64-bit aligned little endian</td><td align="right">3.35 s</td><td align="right">2.73 s</td></tr>
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</table>
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</center></div>
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<h2>Overall <a name="FAQ">FAQ</a></h2>
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<p><b>Is the implementation header only?</b></p>
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<blockquote>
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<p>Yes.</p>
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</blockquote>
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<p><b>Are C++03 compilers supported?</b></p>
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<blockquote>
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<p>Yes.</p>
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</blockquote>
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<p><b>Does the implementation use compiler intrinsic built-in byte swapping?</b></p>
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<blockquote>
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<p>Yes, if available. See <a href="#Intrinsic">Intrinsic built-in support</a>.</p>
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</blockquote>
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<p><b>Why bother with endianness?</b></p>
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<blockquote>
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<p>Binary data portability is the primary use case.</p>
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</blockquote>
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<p><b>Does endianness have any uses outside of portable binary file or network
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I/O formats?</b> </p>
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<blockquote>
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<p>Using the unaligned integer types with a size tailored to the application's
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needs is a minor secondary use that saves internal or external memory space. For
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example, using <code>big_int40_buf_t</code> or <code>big_int40_t</code> in a
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large array saves a lot of space compared to one of the 64-bit types.</p>
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</blockquote>
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<p><b>Why bother with binary I/O? Why not just use C++ Standard Library stream
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inserters and extractors?</b></p>
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<blockquote>
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<p>Data interchange formats often specify binary arithmetic data.</p>
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<p>Binary arithmetic data is smaller and therefore I/O is faster and file sizes
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are smaller. Transfer between systems is less expensive.</p>
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<p dir="ltr">Furthermore, binary arithmetic data is of fixed size, and so fixed-size disk
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records are possible without padding, easing sorting and allowing random access.</p>
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<p dir="ltr">Disadvantages, such as the inability to use text utilities on the
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resulting files, limit usefulness to applications where the binary I/O
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advantages are paramount.</p>
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</blockquote>
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<p><b>Which is better, big-endian or little-endian?</b></p>
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<blockquote>
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<p>Big-endian tends to be preferred in a networking environment and is a bit
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more of an industry standard, but little-endian may be preferred for
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applications that run primarily on x86, x86-64, and other little-endian
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CPU's. The <a href="http://en.wikipedia.org/wiki/Endian">Wikipedia</a> article
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gives more pros and cons.</p>
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</blockquote>
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<p><b>Why are only big, little, and native endianness supported?</b></p>
|
||
<blockquote>
|
||
<p>These are the only endian schemes that have any practical value today. PDP-11
|
||
and the other middle endian approaches are interesting historical curiosities
|
||
but have no relevance to today's C++ developers.</p>
|
||
</blockquote>
|
||
|
||
<p><b>Why do both the buffer and arithmetic types exist?</b></p>
|
||
<blockquote>
|
||
<p>Conversions in the buffer types are explicit. Conversions in the arithmetic
|
||
types are implicit. This fundamental difference is a deliberate design feature
|
||
that would be lost if the inheritance hierarchy were collapsed.</p>
|
||
<p>The original design provided only arithmetic types. Buffer types were
|
||
requested during formal review by those wishing total control over when
|
||
conversion occurs. They also felt that buffer types would be less likely to be
|
||
misused by maintenance programmers not familiar with the implications of
|
||
performing a lot of arithmetic operations on the endian arithmetic types.</p>
|
||
</blockquote>
|
||
<p><b>What is gained by using the buffer types rather than always just using the
|
||
arithmetic types?</b></p>
|
||
<blockquote>
|
||
<p>Assurance than hidden conversions are not performed. This is of overriding
|
||
importance to users concerned about achieving the ultimate in terms of speed. </p>
|
||
<p>"Always just using the arithmetic types" is fine for other users. When the
|
||
ultimate in speed needs to be ensured, the arithmetic types can be used in the
|
||
same design patterns or idioms that would be used for buffer types, resulting in
|
||
the same code being generated for either types.</p>
|
||
</blockquote>
|
||
|
||
<p><b>What are the limitations of floating point support?</b></p>
|
||
|
||
<blockquote>
|
||
|
||
<p>The only supported types are four-byte <code>float</code> and eight-byte
|
||
<code>double</code>. Even after endianness has been accounted for, floating
|
||
point values will not be portable between systems that use different floating
|
||
point formats. Systems on which integer endianness differs from floating point
|
||
endianness are not supported.</p>
|
||
|
||
</blockquote>
|
||
|
||
<p><b>What are the limitations of integer support?</b></p>
|
||
|
||
<blockquote>
|
||
|
||
<p>Tests have only been
|
||
performed on machines that use two's complement arithmetic. The Endian
|
||
conversion functions only support 16, 32, and 64-bit aligned integers. The
|
||
endian types only support 8, 16, 24, 32, 40, 48, 56, and 64-bit unaligned integers,
|
||
and 8, 16, 32, and 64-bit aligned integers.</p>
|
||
|
||
</blockquote>
|
||
|
||
<h2><a name="Release-history">Release history</a></h2>
|
||
<h3><a name="Changes-requested-by-formal-review">Changes requested by formal review</a></h3>
|
||
<p>The library was reworked from top to bottom to accommodate changes requested
|
||
during the formal review. See <a href="mini_review_topics.html">Mini-Review</a>
|
||
page for details.</p>
|
||
<h3><a name="Other-changes-since-formal-review">Other changes since formal
|
||
review</a></h3>
|
||
<ul>
|
||
<li>Header <code>boost/endian/endian.hpp</code> has been renamed to <code>
|
||
boost/endian/arithmetic.hpp</code>. Headers
|
||
<code>boost/endian/conversion.hpp</code> and <code>boost/endian/buffers.hpp</code> have been
|
||
added.
|
||
Infrastructure file names were changed accordingly.</li>
|
||
<li>The endian arithmetic type aliases have been renamed,
|
||
using a naming pattern that is consistent for both integer and floating point,
|
||
and a consistent set of aliases supplied for the endian buffer types.</li>
|
||
<li>The unaligned-type alias names still have the <code>_t</code> suffix, but
|
||
the aligned-type alias names now have an <code>_at</code> suffix..</li>
|
||
<li><code>endian_reverse()</code> overloads for <code>int8_t</code> and <code>
|
||
uint8_t</code> have been added for improved generality. (Pierre Talbot)</li>
|
||
<li>Overloads of <code>endian_reverse_inplace()</code> have been replaced with a single <code>
|
||
endian_reverse_inplace()</code> template. (Pierre Talbot)</li>
|
||
<li>For X86 and X64 architectures, which permit unaligned loads and stores,
|
||
unaligned little endian buffer and arithmetic types use regular loads and
|
||
stores when the size is exact. This makes unaligned little endian buffer and
|
||
arithmetic types significantly more efficient on these architectures. (Jeremy
|
||
Maitin-Shepard)</li>
|
||
<li>C++11 features affecting interfaces, such as <code>noexcept</code>, are now used.
|
||
C++03 compilers are still
|
||
supported.</li>
|
||
<li>Acknowledgements have been updated.</li>
|
||
</ul>
|
||
|
||
<h2><a name="Compatibility">Compatibility</a> with interim releases</h2>
|
||
|
||
<p>Prior to the official Boost release, class template <code>
|
||
endian_arithmetic</code> has been used for a decade or more with the same
|
||
functionality but under the name <code>endian</code>. Other names also changed
|
||
in the official release. If the macro <code>BOOST_ENDIAN_DEPRECATED_NAMES</code>
|
||
is defined, those old now deprecated names are still supported. However, the
|
||
class template <code>endian</code> name is only provided for compilers
|
||
supporting C++11 template aliases. For C++03 compilers, the name will have to be
|
||
changed to <code>endian_arithmetic</code>.</p>
|
||
|
||
<p>To support backward header compatibility, deprecated header <code>boost/endian/endian.hpp</code>
|
||
forwards to <code>boost/endian/arithmetic.hpp</code>. It requires <code>
|
||
BOOST_ENDIAN_DEPRECATED_NAMES</code> be defined. It should only be used while
|
||
transitioning to the official Boost release of the library as it will be removed
|
||
in some future release.</p>
|
||
|
||
<h2><a name="C++03-support">C++03 support</a> for C++11 features</h2>
|
||
|
||
<table border="1" cellpadding="5" cellspacing="0" style="border-collapse: collapse" bordercolor="#111111">
|
||
<tr>
|
||
<td><b>C++11 Feature</b></td>
|
||
<td><b>Action with C++03 Compilers </b></td>
|
||
</tr>
|
||
<tr>
|
||
<td>Scoped enums </td>
|
||
<td>Uses header <code class="computeroutput">
|
||
<a href="http://www.boost.org/libs/core/doc/html/core/scoped_enum.html">
|
||
<span class="identifier">boost</span><span class="special">/</span><span class="identifier">core</span><span class="special">/</span><span class="identifier">scoped_enum</span><span class="special">.</span><span class="identifier">hpp</span></a></code><span class="identifier">
|
||
to emulate C++11 scoped enums.</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><code>noexcept</code></td>
|
||
<td><span class="identifier">Uses BOOST_NOEXCEPT macro, which is defined as
|
||
null for compilers not supporting this C++11 feature.</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td>C++11 PODs (<a href="http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2342.htm">N2342</a>)</td>
|
||
<td><span class="identifier">Takes advantage of C++03 compilers that
|
||
relax C++03 POD rules, but see Limitations
|
||
<a href="buffers.html#Limitations">here</a> and
|
||
<a href="arithmetic.html#Limitations">here</a>. Also see macros for explicit
|
||
POD control <a href="buffers.html#Compilation">here</a> and
|
||
<a href="arithmetic.html#Compilation">here</a>.</span></td>
|
||
</tr>
|
||
</table>
|
||
|
||
<h2><a name="Future-directions">Future directions</a></h2>
|
||
|
||
<p><b>Standardization.</b> The plan is to submit Boost.Endian to the C++
|
||
standards committee for possible inclusion in a Technical Specification or the
|
||
C++ standard itself.</p>
|
||
|
||
<p><b>Specializations for <code>numeric_limits</code>.</b> Roger Leigh
|
||
requested that all <code>boost::endian</code> types provide <code>numeric_limits</code>
|
||
specializations. See <a href="https://github.com/boostorg/endian/issues/4">
|
||
GitHub issue 4</a>.</p>
|
||
|
||
<p><b>Character buffer support.</b> Peter Dimov pointed out during the
|
||
mini-review that getting and setting basic arithmetic types (or <code><cstdint></code>
|
||
equivalents) from/to an offset into an array of unsigned char is a common need.
|
||
See <a href="http://lists.boost.org/Archives/boost/2015/01/219574.php">
|
||
Boost.Endian mini-review posting</a>.</p>
|
||
|
||
<p><b>Out-of-range detection.</b> Peter Dimov pointed suggested during the
|
||
mini-review that throwing an exception on buffer values being out-of-range might
|
||
be desirable. See the end of
|
||
<a href="http://lists.boost.org/Archives/boost/2015/01/219659.php">this posting</a>
|
||
and subsequent replies.</p>
|
||
|
||
<h2><a name="Acknowledgements">Acknowledgements</a></h2>
|
||
<p>Comments and suggestions were received from Adder, Benaka Moorthi,
|
||
Christopher Kohlhoff, Cliff Green, Daniel James, Gennaro Proto, Giovanni Piero
|
||
Deretta, Gordon Woodhull, dizzy, Hartmut Kaiser, Jason Newton, Jeff Flinn, Jeremy Maitin-Shepard, John Filo, John
|
||
Maddock, Kim Barrett, Marsh Ray, Martin Bonner, Mathias Gaunard, Matias
|
||
Capeletto, Neil Mayhew, Nevin Liber,
|
||
Olaf van der Spek, Paul Bristow, Peter Dimov, Pierre Talbot, Phil Endecott,
|
||
Philip Bennefall, Pyry Jahkola,
|
||
Rene Rivera, Robert Stewart, Roger Leigh, Roland Schwarz, Scott McMurray, Sebastian Redl, Tim
|
||
Blechmann, Tim Moore, tymofey, Tomas Puverle, Vincente Botet, Yuval Ronen and
|
||
Vitaly Budovsk. Apologies if anyone has been missed.</p>
|
||
<hr>
|
||
<p>Last revised:
|
||
<!--webbot bot="Timestamp" s-type="EDITED" s-format="%d %B, %Y" startspan -->23 February, 2015<!--webbot bot="Timestamp" endspan i-checksum="40534" --></p>
|
||
<p>© Copyright Beman Dawes, 2011, 2013</p>
|
||
<p>Distributed under the Boost Software License, Version 1.0. See
|
||
<a href="http://www.boost.org/LICENSE_1_0.txt">www.boost.org/ LICENSE_1_0.txt</a></p>
|
||
|
||
</body>
|
||
|
||
</html> |