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<font size="7">Endian Library</font></td>
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<td><b><a href="../../../index.htm">Boost Home</a>&nbsp;&nbsp;&nbsp;&nbsp;
<a href="index.html">Endian Home</a>&nbsp;&nbsp;&nbsp;&nbsp;
<a href="conversion.html">Conversion Functions</a>&nbsp;&nbsp;&nbsp;&nbsp;
<a href="types.html">Endian Types</a>&nbsp;&nbsp;&nbsp;&nbsp; Tutorial</b></td>
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<i><b>Contents</b></i></td>
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<a href="#Abstract">Abstract</a><br>
<a href="#Introduction-to-endianness">Introduction to endianness</a><br>
<a href="#Introduction">Introduction to the Boost.Endian library</a><br>
<a href="#Acknowledgements">Acknowledgements</a></td>
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<b><i>Headers</i></b></td>
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<a href="../../../boost/endian/conversion.hpp">&lt;boost/endian/conversion.hpp&gt;</a><br>
<a href="../../../boost/endian/types.hpp">&lt;boost/endian/types.hpp&gt;</a></td>
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<h2><a name="Abstract">Abstract</a></h2>
<p>Boost.Endian provides two facilities to manipulate the byte ordering of integers.</p>
<ul>
<li>The primary use case is binary I/O of integers for portable exchange with
other systems, via either file or network transmission.<br>
&nbsp;</li>
<li>A secondary use case is minimizing storage size via integers of sizes
and/or alignments not supported by the built-in types. Integers 1, 2, 3, 4, 5,
6, 7, and 8 bytes in length are supported.<br>
&nbsp;</li>
<li>Two distinct approaches to byte ordering are provided. Each approach has a
long history of successful use, and each approach has use cases where it is
superior to the other approach.</li>
</ul>
<h2><a name="Introduction-to-endianness">Introduction to endianness</a></h2>
<p>Consider the following code:</p>
<blockquote>
<pre>int16_t i = 0x0102;
FILE * file = fopen(&quot;test.bin&quot;, &quot;wb&quot;); // MUST BE BINARY
fwrite(&amp;i, sizeof(int16_t), 1, file);
fclose(file);</pre>
</blockquote>
<p>On OS X, Linux, or Windows systems with an Intel CPU, a hex dump
of the &quot;test.bin&quot; output file produces:</p>
<blockquote>
<p><code>0201</code></p>
</blockquote>
<p>On OS X systems with a PowerPC CPU, or Solaris systems with a SPARC CPU, a hex dump of the &quot;test.bin&quot;
output file produces:</p>
<blockquote>
<p><code>0102</code></p>
</blockquote>
<p>What's happening here is that Intel CPU's order the bytes of an integer with
the least-significant byte first, while SPARC CPU's place the most-significant
byte first. Some CPU's, such as the PowerPC, allow the operating system to
choose which ordering applies.</p>
<p><a name="definition"></a>Most-significant-byte-first ordering is traditionally called &quot;big endian&quot;
ordering and the least-significant-byte-first is traditionally called
&quot;little-endian&quot; ordering. The names are derived from
<a href="http://en.wikipedia.org/wiki/Jonathan_Swift" title="Jonathan Swift">
Jonathan Swift</a>'s satirical novel <i>
<a href="http://en.wikipedia.org/wiki/Gulliver's_Travels" title="Gulliver's Travels">
Gullivers Travels</a></i>, where rival kingdoms opened their soft-boiled eggs
at different ends.</p>
<p>See the Wikipedia's
<a href="http://en.wikipedia.org/wiki/Endianness">Endianness</a> article for an
extensive discussion of endianness.</p>
<p>Except for reading a core dump on little-endian systems, most programmers can
ignore endianness. But when exchanging binary integers and binary floating point
values between computer systems with differing endianness, whether by physical file transfer or over a network, programmers have to deal with endianness
in their code. </p>
<h2><a name="Introduction">Introduction</a> to the Boost.Endian library</h2>
<p>The Boost.Endian library provides two facilities for dealing with endianness.</p>
<p>The library provides two approaches to dealing with integer endianness:</p>
<blockquote>
<p><b><a href="conversion.html">Endian conversions</a> -</b> The application
uses the built-in integer and floating point types, and calls the provided
conversion functions to convert byte ordering as needed. Both mutating and
non-mutating conversions are supplied, and each comes in unconditional and
conditional variants. Type <code>long double</code> is not currently supported.</p>
<p><b><a href="types.html">Endian types</a> -</b> The application uses the provided endian types
which mimic the
built-in integer types. For example, <code>big32_t</code> or <code>little64_t</code>. Types with lengths of
1-8 bytes are supported, rather than just&nbsp; 2, 4, and 8 bytes. There are no alignment
requirements. Floating point types are not currently supported.</p>
</blockquote>
<p>Boost Endian is a header-only library.</p>
<h2><a name="Choosing">Choosing</a> between endian types and endian
conversion functions</h2>
<p>Which approach is best for dealing with endianness depends on the
application.</p>
<table border="1" cellpadding="5" cellspacing="0" style="border-collapse: collapse" bordercolor="#111111">
<tr>
<th colspan="2">Advantages</th>
</tr>
<tr>
<th width="50%"><b><a href="types.html">Endian types</a></b></th>
<th><b><a href="conversion.html">Endian conversion functions</a></b></th>
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<td valign="top">
<ul>
<li>Mimic the built-in types. This can simplify use and eliminate logic
errors since there is no need to reason about the current endianness of
variables.<br>
&nbsp;</li>
<li>1, 2, 3, 4, 5, 6, 7, and 8 byte integers are supported. Use of 3, 5,
6, or 7 byte integers can reduce internal and external space usage and
save I/O time.<br>
&nbsp;</li>
<li>Alignment is not required. This can eliminate padding bytes in
structures, reducing internal and external space usage and saving I/O
time.</li>
</ul>
</td>
<td valign="top">
<ul>
<li>Already familiar to developers who have been using C conversion
functions for years.<br>
&nbsp;</li>
<li>Uses less CPU time, particularly if each variable is used many times
relative to I/O of the variable.<br>
&nbsp;</li>
<li>Easier to pass structures to third-party libraries expecting a
specific structure format.<br>
&nbsp;</li>
<li>Supports <code>float</code> and <code>double</code>.</li>
</ul>
</td>
</tr>
</table>
<h2>Overall <a name="FAQ">FAQ</a></h2>
<p><b>Why bother with endianness?</b></p>
<blockquote>
<p>Binary data portability is the primary use case.</p>
</blockquote>
<p><b>Does endianness have any uses outside of portable binary file or network
I/O formats?</b> </p>
<blockquote>
<p>Using the unaligned integer types to save internal or external
memory space is a minor secondary use case.</p>
</blockquote>
<p><b>Why bother with binary I/O? Why not just use C++ Standard Library stream
inserters and extractors?</b></p>
<blockquote>
<p>Binary arithmetic data is smaller and therefore I/O is faster and file sizes
are smaller. Transfer between systems is less expensive. Standard interchange
formats often specify binary arithmetic data.</p>
<p>Furthermore, binary arithmetic data is of fixed size, and so fixed-size disk
records are possible without padding, easing sorting and allowing direct access.
Disadvantages, such as the inability to use text utilities on the resulting
files, limit usefulness to applications where the binary I/O advantages are
paramount.</p>
</blockquote>
<p><b>Why is only big, little, and native endianness supported?</b></p>
<blockquote>
<p>These are the only endian schemes that have any practical value today. PDP-11
and the other middle endian approaches are interesting historical curiosities
but have no relevance to C++ developers.</p>
</blockquote>
<h2><a name="Acknowledgements">Acknowledgements</a></h2>
<p>Comments and suggestions were
received from
Adder, Benaka Moorthi,
Christopher Kohlhoff,
Cliff Green,Daniel James, Gennaro Proto,
Giovanni Piero Deretta, Gordon Woodhull, dizzy, Hartmut Kaiser, Jeff Flinn,
John Filo, John Maddock,
Kim Barrett,
Marsh Ray,
Martin Bonner, Mathias Gaunard, Matias Capeletto,
Neil Mayhew, Paul Bristow, Phil Endecott, Pyry Jahkola, Rene Rivera,
Robert Stewart, Roland Schwarz, Scott McMurray,
Sebastian Redl,
Tim Blechmann, Tim Moore, tymofey, Tomas Puverle, Vincente Botet, Yuval Ronen
and Vitaly Budovski,.</p>
<hr>
<p>Last revised:
<!--webbot bot="Timestamp" s-type="EDITED" s-format="%d %B, %Y" startspan -->22 May, 2013<!--webbot bot="Timestamp" endspan i-checksum="13980" --></p>
<p>© Copyright Beman Dawes, 2011, 2013</p>
<p>Distributed under the Boost Software License, Version 1.0. See
<a href="http://www.boost.org/LICENSE_1_0.txt">www.boost.org/ LICENSE_1_0.txt</a></p>
<p>&nbsp;</p>
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