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<font size="7">Endian Integer Types</font>
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<td><b><a href="../../../index.htm">Boost Home</a>&nbsp;&nbsp;&nbsp;&nbsp;
<a href="index.html">Endian Home</a>&nbsp;&nbsp;&nbsp;&nbsp;
<a href="conversion.html">Conversion Functions</a>&nbsp;&nbsp;&nbsp;&nbsp;
<a href="types.html">Endian Types</a>&nbsp;&nbsp;&nbsp;&nbsp; Tutorial</b></td>
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<i><b>Contents</b></i></td>
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<tr>
<td width="100%" bgcolor="#E8F5FF">
<a href="#Introduction">Introduction</a><br>
<a href="#Example">Example</a><br>
<a href="#Limitations">Limitations</a><br>
<a href="#Feature-set">Feature set</a><br>
<a href="#Types">Typedefs</a><br>
&nbsp;&nbsp;&nbsp; <a href="#Comment-on-naming">Comment on naming</a><br>
<a href="#Class_template_endian">Class template <code>endian</code></a><br>
&nbsp;&nbsp;&nbsp;
<a href="#Synopsis">Synopsis</a><br>
&nbsp;&nbsp;&nbsp; <a href="#Members">Members</a><br>
<a href="#FAQ">FAQ</a><br>
<a href="#Design">Design</a><br>
<a href="#Experience">Experience</a><br>
<a href="#Motivating-use-cases">Motivating use cases</a><br>
<a href="#C++0x">C++11</a><br>
<a href="#Compilation">Compilation</a><br>
<a href="#Acknowledgements">Acknowledgements</a>
</td>
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<tr>
<td width="100%" bgcolor="#D7EEFF" align="center">
<b><i>Headers</i></b></td>
</tr>
<tr>
<td width="100%" bgcolor="#E8F5FF">
<a href="../../../boost/endian/conversion.hpp">&lt;boost/endian/conversion.hpp&gt;</a><br>
<a href="../../../boost/endian/types.hpp">&lt;boost/endian/types.hpp&gt;</a></td>
</tr>
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<h2><a name="Introduction">Introduction</a></h2>
<p>Header <a href="file:///D:/endian/boost/endian/types.hpp">&lt;boost/endian/types.hpp&gt;</a> provides
integer-like byte-holder binary types with explicit control over
byte order, value type, size, and alignment. Typedefs provide easy-to-use names
for common configurations.</p>
<p>These types provide portable byte-holders for integer data, independent of
particular computer architectures. Use cases almost always involve I/O, either via files or
network connections. Although data portability is the primary motivation, these
integer byte-holders may
also be used to reduce memory use, file size, or network activity since they
provide binary integer sizes not otherwise available.</p>
<p>Such integer byte-holder types are traditionally called <b><i>
endian</i></b> types. See the <a href="http://en.wikipedia.org/wiki/Endian">Wikipedia</a> for
a full
exploration of <b><i>endianness</i></b>, including definitions of <i><b>big
endian</b></i> and <i><b>little endian</b></i>.</p>
<p>Boost endian integers provide the same full set of C++ assignment,
arithmetic, and relational operators&nbsp;as C++ standard integral types, with
the standard semantics.</p>
<p>Unary arithmetic operators are <code>+</code>, <code>-</code>, <code>~</code>,
<code>!</code>, prefix and postfix <code>--</code> and <code>++</code>. Binary
arithmetic operators are <code>+</code>, <code>+=</code>, <code>-</code>, <code>
-=</code>, <code>*</code>, <code>*=</code>, <code>/</code>, <code>/=</code>,
<code>%/ %=</code>, <code>&amp;</code>, <code>&amp;=</code>, <code>|</code>, <code>|=</code>,
<code>^</code>, <code>^=</code>, <code>&lt;&lt;</code>, <code>&lt;&lt;=</code>, <code>&gt;&gt;</code>,
<code>&gt;&gt;=</code>. Binary relational operators are <code>==</code>, <code>!=</code>,
<code>&lt;</code>, <code>&lt;=</code>, <code>&gt;</code>, <code>&gt;=</code>.</p>
<p>Automatic conversion is provided to the underlying integer value type.</p>
<h2><a name="Example">Example</a></h2>
<p>The <a href="../example/endian_example.cpp">endian_example.cpp</a> program writes a
binary file containing four byte big-endian and little-endian integers:</p>
<blockquote>
<pre>#include &lt;iostream&gt;
#include &lt;cstdio&gt;
#include &lt;boost/endian/types.hpp&gt;
#include &lt;boost/static_assert.hpp&gt;
using namespace boost::endian;
namespace
{
// This is an extract from a very widely used GIS file format. Who knows
// why a designer would mix big and little endians in the same file - but
// this is a real-world format and users wishing to write low level code
// manipulating these files have to deal with the mixed endianness.
struct header
{
big_int32_t file_code;
big_int32_t file_length;
little_int32_t version;
little_int32_t shape_type;
};
const char* filename = &quot;test.dat&quot;;
}
int main(int, char* [])
{
BOOST_STATIC_ASSERT(sizeof(header) == 16U); // reality check
header h;
h.file_code = 0x01020304;
h.file_length = sizeof(header);
h.version = 1;
h.shape_type = 0x01020304;
// Low-level I/O such as POSIX read/write or &lt;cstdio&gt; fread/fwrite is sometimes
// used for binary file operations when ultimate efficiency is important.
// Such I/O is often performed in some C++ wrapper class, but to drive home the
// point that endian integers are often used in fairly low-level code that
// does bulk I/O operations, &lt;cstdio&gt; fopen/fwrite is used for I/O in this example.
std::FILE* fi = std::fopen(filename, &quot;wb&quot;); // MUST BE BINARY
if (!fi)
{
std::cout &lt;&lt; &quot;could not open &quot; &lt;&lt; filename &lt;&lt; '\n';
return 1;
}
if (std::fwrite(&amp;h, sizeof(header), 1, fi)!= 1)
{
std::cout &lt;&lt; &quot;write failure for &quot; &lt;&lt; filename &lt;&lt; '\n';
return 1;
}
std::fclose(fi);
std::cout &lt;&lt; &quot;created file &quot; &lt;&lt; filename &lt;&lt; '\n';
return 0;
}
</pre>
</blockquote>
<p>After compiling and executing <a href="endian_example.cpp">endian_example.cpp</a>,
a hex dump of <code>test.dat</code> shows:</p>
<blockquote>
<pre>01020304 00000010 01000000 04030201</pre>
</blockquote>
<p>Notice that the first two 32-bit integers are big endian while the second two
are little endian, even though the machine this was compiled and run on was
little endian.</p>
<h2><a name="Limitations">Limitations</a></h2>
<p>Requires <code>&lt;climits&gt;</code> <code>CHAR_BIT == 8</code>. If <code>CHAR_BIT</code>
is some other value, compilation will result in an <code>#error</code>. This
restriction is in place because the design, implementation, testing, and
documentation has only considered issues related to 8-bit bytes, and there have
been no real-world use cases presented for other sizes.</p>
<p>In C++03, <code>endian</code> does not meet the requirements for POD types
because it has constructors, private data members, and a base class. This means
that common use cases are relying on unspecified behavior in that the C++
Standard does not guarantee memory layout for non-POD types. This has not been a
problem in practice since all known C++ compilers do layout memory as if <code>
endian</code> were a POD type. In C++11, it is possible to specify the
default constructor as trivial, and private data members and base classes will
no longer disqualify a type from being a POD. Thus under C++11, <code>endian</code>
will no longer be relying on unspecified behavior.</p>
<h2><a name="Feature-set">Feature set</a></h2>
<ul>
<li>Big endian| little endian | native endian byte ordering.</li>
<li>Signed | unsigned</li>
<li>Unaligned | aligned</li>
<li>1-8 byte (unaligned) | 2, 4, 8 byte (aligned)</li>
<li>Choice of integer value type</li>
</ul>
<h2>Enums and t<a name="Types">ypedefs</a></h2>
<p>Two scoped enums are provided:</p>
<blockquote>
<pre>enum class order {big, little, native};
enum class align {no, yes}; </pre>
</blockquote>
<p>One class template is provided:</p>
<blockquote>
<pre>template &lt;order Order, typename T, std::size_t n_bits, align A = align::no&gt;
class endian;
</pre>
</blockquote>
<p>Typedefs, such as <code>big_int32_t</code>, provide convenient naming
conventions for common use cases:</p>
<blockquote>
<table border="1" cellpadding="5" cellspacing="0" style="border-collapse: collapse" bordercolor="#111111" width="49%">
<tr>
<td width="18%" align="center"><b><i>Name</i></b></td>
<td width="10%" align="center"><b><i>Endianness</i></b></td>
<td width="10%" align="center"><b><i>Sign</i></b></td>
<td width="15%" align="center"><b><i>Sizes in bits (n)</i></b></td>
<td width="49%" align="center"><b><i>Alignment</i></b></td>
</tr>
<tr>
<td width="18%"><code>big_int</code><i><b>n</b></i><code>_t</code></td>
<td width="10%" align="center"><code>big</code></td>
<td width="10%" align="center">signed</td>
<td width="15%">16,32,64</td>
<td width="49%" align="center"><code>yes</code></td>
</tr>
<tr>
<td width="18%"><code>big_uint</code><i><b>n</b></i><code>_t</code></td>
<td width="10%" align="center"><code>big</code></td>
<td width="10%" align="center">unsigned</td>
<td width="15%">16,32,64</td>
<td width="49%" align="center"><code>yes</code></td>
</tr>
<tr>
<td width="18%"><code>little_int</code><i><b>n</b></i><code>_t</code></td>
<td width="10%" align="center"><code>little</code></td>
<td width="10%" align="center">signed</td>
<td width="15%">16,32,64</td>
<td width="49%" align="center"><code>yes</code></td>
</tr>
<tr>
<td width="18%"><code>little_uint</code><i><b>n</b></i><code>_t</code></td>
<td width="10%" align="center"><code>little</code></td>
<td width="10%" align="center">unsigned</td>
<td width="15%">16,32,64</td>
<td width="49%" align="center"><code>yes</code></td>
</tr>
<tr>
<td width="18%"><code>big_</code><b><i>n</i></b><code>_t</code></td>
<td width="10%" align="center"><code>big</code></td>
<td width="10%" align="center">signed</td>
<td width="15%">8,16,24,32,40,48,56,64</td>
<td width="49%" align="center"><code>no</code></td>
</tr>
<tr>
<td width="18%"><code>big_u</code><i><b>n</b></i><code>_t</code></td>
<td width="10%" align="center"><code>big</code></td>
<td width="10%" align="center">unsigned</td>
<td width="15%">8,16,24,32,40,48,56,64</td>
<td width="49%" align="center"><code>no</code></td>
</tr>
<tr>
<td width="18%"><code>little_</code><i><b>n</b></i><code>_t</code></td>
<td width="10%" align="center"><code>little</code></td>
<td width="10%" align="center">signed</td>
<td width="15%">8,16,24,32,40,48,56,64</td>
<td width="49%" align="center"><code>no</code></td>
</tr>
<tr>
<td width="18%"><code>little_u</code><i><b>n</b></i><code>_t</code></td>
<td width="10%" align="center"><code>little</code></td>
<td width="10%" align="center">unsigned</td>
<td width="15%">8,16,24,32,40,48,56,64</td>
<td width="49%" align="center"><code>no</code></td>
</tr>
<tr>
<td width="18%"><code>native_</code><i><b>n</b></i><code>_t</code></td>
<td width="10%" align="center"><code>native</code></td>
<td width="10%" align="center">signed</td>
<td width="15%">8,16,24,32,40,48,56,64</td>
<td width="49%" align="center"><code>no</code></td>
</tr>
<tr>
<td width="18%"><code>native_u</code><i><b>n</b></i><code>_t</code></td>
<td width="10%" align="center"><code>native</code></td>
<td width="10%" align="center">unsigned</td>
<td width="15%">8,16,24,32,40,48,56,64</td>
<td width="49%" align="center"><code>no</code></td>
</tr>
</table>
</blockquote>
<p>The unaligned types do not cause compilers to insert padding bytes in classes
and structs. This is an important characteristic that can be exploited to minimize wasted space in
memory, files, and network transmissions. </p>
<p><font color="#FF0000"><b><i><span style="background-color: #FFFFFF">Warning:</span></i></b></font><span style="background-color: #FFFFFF">
Code that uses a</span>ligned types is inherently non-portable because alignment
requirements vary between hardware architectures and because alignment may be
affected by compiler switches or pragmas. Furthermore, aligned types
are only available on architectures with 16, 32, and 64-bit integer types.</p>
<p><b><i>Note:</i></b> One-byte big-endian, little-endian, and native-endian types
have identical
functionality. They are provided to improve code readability and searchability.</p>
<h3><a name="Comment-on-naming">Comment on naming</a></h3>
<p>When first exposed to endian types, programmers often fit them into a mental model
based on the <code>&lt;cstdint&gt;</code> types. Using that model, it is natural to
expect a 56-bit big-endian signed integer to be named <code>int_big56_t</code>
rather than <code>big56_t</code>.</p>
<p>As experience using these type grows, the realization creeps in that they are
lousy arithmetic integers - they are really byte holders that for convenience
support arithmetic operations - and for use in internal interfaces or
anything more than trivial arithmetic computations it is far better to convert
values of these endian types to traditional integer types.</p>
<p>That seems to lead to formation of a new mental model specific to endian byte-holder types. In that model, the endianness
is the key feature, and the integer aspect is downplayed.
Once that mental transition is made, a name like <code>big56_t</code> is a good
reflection of the mental model</p>
<h2><a name="Class_template_endian">Class template <code>endian</code></a></h2>
<p>An endian is an integer byte-holder with user-specified <a href="#endianness">
endianness</a>, value type, size, and <a href="#alignment">alignment</a>. The
usual operations on integers are supplied.</p>
<h3><a name="Synopsis">Synopsis</a></h3>
<pre>namespace boost
{
namespace endian
{
// C++11 features emulated if not available
enum class <a name="endianness">order</a> {big, little, native};
enum class <a name="alignment">align</a> {no, yes};
template &lt;order Order, typename T, std::size_t n_bits, align A = align::no&gt;
class endian
{
public:
typedef T value_type;
// if BOOST_ENDIAN_FORCE_PODNESS is defined &amp;&amp; C++11 POD's are not
// available then these two constructors will not be present
<a href="#endian">endian</a>() noexcept = default;
explicit <a href="#explicit-endian">endian</a>(T v) noexcept;
endian&amp; <a href="#operator-eq">operator=</a>(T v) noexcept;
<a href="#operator-T">operator T</a>() const noexcept;
const char* <a href="#data">data</a>() const noexcept;
// arithmetic operations; additional operators provided by value_type
value_type operator+(const endian&amp; x) noexcept;
endian&amp; operator+=(endian&amp; x, value_type y) noexcept;
endian&amp; operator-=(endian&amp; x, value_type y) noexcept;
endian&amp; operator*=(endian&amp; x, value_type y) noexcept;
endian&amp; operator/=(endian&amp; x, value_type y) noexcept;
endian&amp; operator%=(endian&amp; x, value_type y) noexcept;
endian&amp; operator&amp;=(endian&amp; x, value_type y) noexcept;
endian&amp; operator|=(endian&amp; x, value_type y) noexcept;
endian&amp; operator^=(endian&amp; x, value_type y) noexcept;
endian&amp; operator&lt;&lt;=(endian&amp; x, value_type y) noexcept;
endian&amp; operator&gt;&gt;=(endian&amp; x, value_type y noexcept;
value_type operator&lt;&lt;(const endian&amp; x, value_type y) noexcept;
value_type operator&gt;&gt;(const endian&amp; x, value_type y) noexcept;
endian&amp; operator++(endian&amp; x) noexcept;
endian&amp; operator--(endian&amp; x) noexcept;
endian operator++(endian&amp; x, int) noexcept;
endian operator--(endian&amp; x, int) noexcept;
};
// aligned big endian signed integer types
typedef endian&lt;order::big, int16_t, 16, align::yes&gt; big_int16_t;
typedef endian&lt;order::big, int32_t, 32, align::yes&gt; big_int32_t;
typedef endian&lt;order::big, int64_t, 64, align::yes&gt; big_int64_t;
// aligned big endian unsigned integer types
typedef endian&lt;order::big, uint16_t, 16, align::yes&gt; big_uint16_t;
typedef endian&lt;order::big, uint32_t, 32, align::yes&gt; big_uint32_t;
typedef endian&lt;order::big, uint64_t, 64, align::yes&gt; big_uint64_t;
// aligned little endian signed integer types
typedef endian&lt;order::little, int16_t, 16, align::yes&gt; little_int16_t;
typedef endian&lt;order::little, int32_t, 32, align::yes&gt; little_int32_t;
typedef endian&lt;order::little, int64_t, 64, align::yes&gt; little_int64_t;
// aligned little endian unsigned integer types
typedef endian&lt;order::little, uint16_t, 16, align::yes&gt; little_uint16_t;
typedef endian&lt;order::little, uint32_t, 32, align::yes&gt; little_uint32_t;
typedef endian&lt;order::little, uint64_t, 64, align::yes&gt; little_uint64_t;
// aligned native endian typedefs are not provided because
// &lt;cstdint&gt; types are superior for this use case
// unaligned big endian signed integer types
typedef endian&lt;order::big, int_least8_t, 8&gt; big_8_t;
typedef endian&lt;order::big, int_least16_t, 16&gt; big_16_t;
typedef endian&lt;order::big, int_least32_t, 24&gt; big_24_t;
typedef endian&lt;order::big, int_least32_t, 32&gt; big_32_t;
typedef endian&lt;order::big, int_least64_t, 40&gt; big_40_t;
typedef endian&lt;order::big, int_least64_t, 48&gt; big_48_t;
typedef endian&lt;order::big, int_least64_t, 56&gt; big_56_t;
typedef endian&lt;order::big, int_least64_t, 64&gt; big_64_t;
// unaligned big endian unsigned integer types
typedef endian&lt;order::big, uint_least8_t, 8&gt; big_u8_t;
typedef endian&lt;order::big, uint_least16_t, 16&gt; big_u16_t;
typedef endian&lt;order::big, uint_least32_t, 24&gt; big_u24_t;
typedef endian&lt;order::big, uint_least32_t, 32&gt; big_u32_t;
typedef endian&lt;order::big, uint_least64_t, 40&gt; big_u40_t;
typedef endian&lt;order::big, uint_least64_t, 48&gt; big_u48_t;
typedef endian&lt;order::big, uint_least64_t, 56&gt; big_u56_t;
typedef endian&lt;order::big, uint_least64_t, 64&gt; big_u64_t;
// unaligned little endian signed integer types
typedef endian&lt;order::little, int_least8_t, 8&gt; little_8_t;
typedef endian&lt;order::little, int_least16_t, 16&gt; little_16_t;
typedef endian&lt;order::little, int_least32_t, 24&gt; little_24_t;
typedef endian&lt;order::little, int_least32_t, 32&gt; little_32_t;
typedef endian&lt;order::little, int_least64_t, 40&gt; little_40_t;
typedef endian&lt;order::little, int_least64_t, 48&gt; little_48_t;
typedef endian&lt;order::little, int_least64_t, 56&gt; little_56_t;
typedef endian&lt;order::little, int_least64_t, 64&gt; little_64_t;
// unaligned little endian unsigned integer types
typedef endian&lt;order::little, uint_least8_t, 8&gt; little_u8_t;
typedef endian&lt;order::little, uint_least16_t, 16&gt; little_u16_t;
typedef endian&lt;order::little, uint_least32_t, 24&gt; little_u24_t;
typedef endian&lt;order::little, uint_least32_t, 32&gt; little_u32_t;
typedef endian&lt;order::little, uint_least64_t, 40&gt; little_u40_t;
typedef endian&lt;order::little, uint_least64_t, 48&gt; little_u48_t;
typedef endian&lt;order::little, uint_least64_t, 56&gt; little_u56_t;
typedef endian&lt;order::little, uint_least64_t, 64&gt; little_u64_t;
// unaligned native endian signed integer types
typedef endian&lt;order::native, int_least8_t, 8&gt; native_8_t;
typedef endian&lt;order::native, int_least16_t, 16&gt; native_16_t;
typedef endian&lt;order::native, int_least32_t, 24&gt; native_24_t;
typedef endian&lt;order::native, int_least32_t, 32&gt; native_32_t;
typedef endian&lt;order::native, int_least64_t, 40&gt; native_40_t;
typedef endian&lt;order::native, int_least64_t, 48&gt; native_48_t;
typedef endian&lt;order::native, int_least64_t, 56&gt; native_56_t;
typedef endian&lt;order::native, int_least64_t, 64&gt; native_64_t;
// unaligned native endian unsigned integer types
typedef endian&lt;order::native, uint_least8_t, 8&gt; native_u8_t;
typedef endian&lt;order::native, uint_least16_t, 16&gt; native_u16_t;
typedef endian&lt;order::native, uint_least32_t, 24&gt; native_u24_t;
typedef endian&lt;order::native, uint_least32_t, 32&gt; native_u32_t;
typedef endian&lt;order::native, uint_least64_t, 40&gt; native_u40_t;
typedef endian&lt;order::native, uint_least64_t, 48&gt; native_u48_t;
typedef endian&lt;order::native, uint_least64_t, 56&gt; native_u56_t;
typedef endian&lt;order::native, uint_least64_t, 64&gt; native_u64_t;
} // namespace endian
} // namespace boost</pre>
<h3><a name="Members">Members</a></h3>
<p><code><a name="endian">endian</a>() = default;&nbsp; // C++03: endian(){}</code></p>
<blockquote>
<p><i>Effects:</i> Constructs an object of type <code>endian&lt;E, T, n_bits, A&gt;</code>.</p>
</blockquote>
<p><code><a name="explicit-endian">explicit endian</a>(T v);</code></p>
<blockquote>
<p><i>Effects:</i> Constructs an object of type <code>endian&lt;E, T, n_bits, A&gt;</code>.</p>
<p><i>Postcondition:</i> <code>x == v,</code> where <code>x</code> is the
constructed object.</p>
</blockquote>
<p><code>endian&amp; <a name="operator-eq">operator=</a>(T v);</code></p>
<blockquote>
<p><i>Postcondition:</i> <code>x == v,</code> where <code>x</code> is the
constructed object.</p>
<p><i>Returns:</i> <code>*this</code>.</p>
</blockquote>
<p><code><a name="operator-T">operator T</a>() const;</code></p>
<blockquote>
<p><i>Returns:</i> The current value stored in <code>*this</code>, converted to
<code>value_type</code>.</p>
</blockquote>
<p><code>const char* <a name="data">data</a>() const;</code></p>
<blockquote>
<p><i>Returns:</i> A pointer to the first byte of the endian binary value stored
in <code>*this</code>.</p>
</blockquote>
<h3>Other operators</h3>
<p>Other operators on endian objects are forwarded to the equivalent
operator on <code>value_type</code>.</p>
<h2><a name="FAQ">FAQ</a></h2>
<p><b>Why bother with endian types?</b> External data portability and both speed
and space efficiency. Availability
of additional binary integer sizes and alignments is important in some
applications.</p>
<p><b>Why not just use Boost.Serialization?</b> Serialization involves a
conversion for every object involved in I/O. Endian integers require no
conversion or copying. They are already in the desired format for binary I/O.
Thus they can be read or written in bulk.</p>
<p><b>Why bother with binary I/O? Why not just use C++ Standard Library stream
inserters and extractors?</b> Using binary rather than character representations
can be more space efficient, with a side benefit of faster I/O. CPU time is
minimized because conversions to and from string are eliminated.
Furthermore, binary integers are fixed size, and so fixed-size disk records
are possible, easing sorting and allowing direct access. Disadvantages, such as the inability to use
text utilities on the resulting files, limit usefulness to applications where
the
binary I/O advantages are paramount.</p>
<p><b>Do these types have any uses outside of I/O?</b> Native endianness can be used for fine grained control over size and
alignment, so may be used to save memory in applications not related to I/O.</p>
<p><b>Is there is a performance hit when doing arithmetic using these types?</b> Yes, for sure,
compared to arithmetic operations on native integer types. However, these types
are usually be faster, and sometimes much faster, for I/O compared to stream
inserters and extractors, or to serialization.</p>
<p><b>Are endian types POD's?</b> Yes for C++11. No for C++03, although several
<a href="#Compilation">macros</a> are available to force PODness in all cases.</p>
<p><b>What are the implications endian integer types not being POD's with C++03
compilers?</b> They
can't be used in unions. Also, compilers aren't required to align or lay
out storage in portable ways, although this potential problem hasn't prevented
use of Boost.Endian with
real compilers.</p>
<p><b>Which is better, big-endian or little-endian?</b> Big-endian tends to be a
bit more of an industry standard, but little-endian may be preferred for
applications that run primarily on x86 (Intel/AMD) and other little-endian
CPU's. The <a href="http://en.wikipedia.org/wiki/Endian">Wikipedia</a> article
gives more pros and cons.</p>
<p><b>What good is <i>native </i>endianness?</b> It provides alignment and
size guarantees not available from the built-in types. It eases generic
programming.</p>
<p><b>Why bother with the aligned endian types?</b> Aligned integer operations
may be faster (20 times, in one measurement) if the endianness and alignment of
the type matches the endianness and alignment requirements of the machine. On
common CPU architectures, that optimization is only available for aligned types.
That allows I/O of maximally efficient types on an application's primary
platform, yet produces data files are portable to all platforms. The code,
however, is
likely to be more fragile and less portable than with the unaligned types.</p>
<p><b>These types are really just byte-holders. Why provide the arithmetic
operations at all?</b> Providing a full set of operations reduces program
clutter and makes code both easier to write and to read. Consider
incrementing a variable in a record. It is very convenient to write:</p>
<pre wrap> ++record.foo;</pre>
<p wrap>Rather than:</p>
<pre wrap> int temp(record.foo);
++temp;
record.foo = temp;</pre>
<h2><a name="Design">Design</a> considerations for Boost.Endian integers</h2>
<ul>
<li>Must be suitable for I/O - in other words, must be memcpyable.</li>
<li>Must provide exactly the size and internal byte ordering specified.</li>
<li>Must work correctly when the internal integer representation has more bits
that the sum of the bits in the external byte representation. Sign extension
must work correctly when the internal integer representation type has more
bits than the sum of the bits in the external bytes. For example, using
a 64-bit integer internally to represent 40-bit (5 byte) numbers must work for
both positive and negative values.</li>
<li>Must work correctly (including using the same defined external
representation) regardless of whether a compiler treats char as signed or
unsigned.</li>
<li>Unaligned types must not cause compilers to insert padding bytes.</li>
<li>The implementation should supply optimizations only in very limited
circumstances. Experience has shown that optimizations of endian
integers often become pessimizations. While this may be obvious when changing
machines or compilers, it also happens when changing compiler switches,
compiler versions, or CPU models of the same architecture.</li>
<li>It is better software engineering if the same implementation works regardless
of the CPU endianness. In other words, #ifdefs should be avoided where
possible.</li>
</ul>
<h2><a name="Experience">Experience</a></h2>
<p>Classes with similar functionality have been independently developed by
several Boost programmers and used very successful in high-value, high-use
applications for many years. These independently developed endian libraries
often evolved from C libraries that were also widely used. Endian integers have proven widely useful across a wide
range of computer architectures and applications.</p>
<h2><a name="Motivating-use-cases">Motivating use cases</a></h2>
<p>Neil Mayhew writes: &quot;I can also provide a meaningful use-case for this
library: reading TrueType font files from disk and processing the contents. The
data format has fixed endianness (big) and has unaligned values in various
places. Using Boost.Endian simplifies and cleans the code wonderfully.&quot;</p>
<h2><a name="C++0x">C++11</a></h2>
<p>The availability of the C++11
<a href="http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm">
Defaulted Functions</a> feature is detected automatically, and will be used if
present to ensure that objects of <code>class endian</code> are trivial, and
thus POD's.</p>
<h2><a name="Compilation">Compilation</a></h2>
<p>Boost.Endian is implemented entirely within headers, with no need to link to
any Boost object libraries.</p>
<p>Several macros allow user control over features:</p>
<ul>
<li>BOOST_ENDIAN_NO_CTORS causes <code>class endian</code> to have no
constructors. The intended use is for compiling user code that must be
portable between compilers regardless of C++11
<a href="http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm">
Defaulted Functions</a> support. Use of constructors will always fail, <br>
&nbsp;</li>
<li>BOOST_ENDIAN_FORCE_PODNESS causes BOOST_ENDIAN_NO_CTORS to be defined if
the compiler does not support C++11
<a href="http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm">
Defaulted Functions</a>. This is ensures that , and so can be used in unions.
In C++11, <code>class endian</code> objects are POD's even though they have
constructors.</li>
</ul>
<h2><a name="Acknowledgements">Acknowledgements</a></h2>
<p>Original design developed by Darin Adler based on classes developed by Mark
Borgerding. Four original class templates combined into a single <code>endian</code>
class template by Beman Dawes, who put the library together, provided
documentation, added the typedefs, and also added the <code>unrolled_byte_loops</code>
sign partial specialization to correctly extend the sign when cover integer size
differs from endian representation size.</p>
<hr>
<p>Last revised:
<!--webbot bot="Timestamp" s-type="EDITED" s-format="%d %B, %Y" startspan -->22 May, 2013<!--webbot bot="Timestamp" endspan i-checksum="13980" --></p>
<p> Copyright Beman Dawes, 2006-2009</p>
<p>Distributed under the Boost Software License, Version 1.0. See
<a href="http://www.boost.org/LICENSE_1_0.txt">www.boost.org/ LICENSE_1_0.txt</a></p>
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