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Implement variadic generators for fusion::vector.
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@ -10,7 +10,37 @@
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#include <boost/fusion/support/config.hpp>
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#include <boost/fusion/container/vector/vector.hpp>
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#if !defined(BOOST_FUSION_HAS_VARIADIC_VECTOR)
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# include <boost/fusion/container/generation/detail/pp_make_vector.hpp>
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#else
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///////////////////////////////////////////////////////////////////////////////
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// C++11 variadic interface
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///////////////////////////////////////////////////////////////////////////////
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#include <boost/fusion/support/detail/as_fusion_element.hpp>
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namespace boost { namespace fusion
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{
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namespace result_of
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{
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template <typename ...T>
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struct make_vector
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{
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typedef vector<typename detail::as_fusion_element<T>::type...> type;
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};
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}
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template <typename ...T>
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BOOST_FUSION_GPU_ENABLED
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inline vector<typename detail::as_fusion_element<T>::type...>
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make_vector(T const&... arg)
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{
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return vector<typename detail::as_fusion_element<T>::type...>(arg...);
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}
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}}
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#endif
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#endif
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@ -8,8 +8,37 @@
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#define FUSION_VECTOR_TIE_11112014_2302
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#include <boost/fusion/support/config.hpp>
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#include <boost/fusion/container/vector/detail/config.hpp>
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#if !defined(BOOST_FUSION_HAS_VARIADIC_VECTOR)
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# include <boost/fusion/container/generation/detail/pp_vector_tie.hpp>
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#else
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///////////////////////////////////////////////////////////////////////////////
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// C++11 variadic interface
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///////////////////////////////////////////////////////////////////////////////
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namespace boost { namespace fusion
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{
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namespace result_of
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{
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template <typename ...T>
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struct vector_tie
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{
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typedef vector<T&...> type;
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};
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}
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template <typename ...T>
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BOOST_FUSION_GPU_ENABLED
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inline vector<T&...>
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vector_tie(T&... arg)
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{
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return vector<T&...>(arg...);
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}
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}}
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#endif
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#endif
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