Files
mpl/example/fsm/player.cpp
Aleksey Gurtovoy db52216a2b examples, initial check in
[SVN r16255]
2002-11-15 11:57:18 +00:00

80 lines
2.8 KiB
C++

//-----------------------------------------------------------------------------
// boost fsm/example/player.cpp source file
// See http://www.boost.org for updates, documentation, and revision history.
//-----------------------------------------------------------------------------
//
// Copyright (c) 2002
// Aleksey Gurtovoy
//
// Permission to use, copy, modify, distribute and sell this software
// and its documentation for any purpose is hereby granted without fee,
// provided that the above copyright notice appears in all copies and
// that both the copyright notice and this permission notice appear in
// supporting documentation. No representations are made about the
// suitability of this software for any purpose. It is provided "as is"
// without express or implied warranty.
#include "state_machine.hpp"
#include "boost/mpl/list.hpp"
#include <iostream>
namespace mpl = boost::mpl;
class player
: public fsm::state_machine<player>
{
public:
player() {}
// events
struct play_event : event<play_event> {};
struct stop_event : event<stop_event> {};
struct pause_event : event<pause_event> {};
// MWCW 8.1 is too eager in inforcing access for non-type template parameters
// private:
typedef player self_t;
// state invariants
void stopped_state_invariant() const {}
void playing_state_invariant() const {}
void paused_state_invariant() const {}
// states (invariants are passed as non-type template arguments)
typedef state<0, &self_t::stopped_state_invariant> stopped;
typedef state<1, &self_t::playing_state_invariant> playing;
typedef state<2, &self_t::paused_state_invariant> paused;
// private:
// transition functions
bool do_play(play_event const&) { std::cout << "player::do_play\n"; return true; }
bool do_stop(stop_event const&) { std::cout << "player::do_stop\n"; return true; }
bool do_pause(pause_event const&) { std::cout << "player::do_pause\n"; return true; }
bool do_resume(play_event const&) { std::cout << "player::do_resume\n"; return true; }
// transitions, in the following format:
// | current state | event | next state | transition function |
friend class fsm::state_machine<player>;
typedef mpl::list<
transition<stopped, play_event, playing, &player::do_play>
, transition<playing, stop_event, stopped, &player::do_stop>
, transition<playing, pause_event, paused, &player::do_pause>
, transition<paused, play_event, playing, &player::do_resume>
, transition<paused, stop_event, stopped, &player::do_stop>
>::type transition_table;
typedef stopped initial_state;
};
int main()
{
player p;
p.process_event(player::play_event());
p.process_event(player::pause_event());
p.process_event(player::play_event());
p.process_event(player::stop_event());
return 0;
}