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preliminary set support
[SVN r15908]
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doc/data/sets.html
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doc/data/sets.html
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<html>
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<head>
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<title>sets.html</title>
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<link rel="stylesheet" type="text/css" href="../styles.css">
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</head>
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<body>
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<h4>Sets</h4>
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<div>
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A <i>set</i> is a group of adjacent parenthesized elements.
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For example,
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</div>
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<div class="code">
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(<i>a</i>)(<i>b</i>)(<i>c</i>)
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</div>
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<div>
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...is a <i>set</i> of <i>3</i> elements--<i>a</i>, <i>b</i>, and <i>c</i>.
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</div>
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<div>
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<i>Sets</i> are data structures that merge the properties of both <i>lists</i> and <i>tuples</i>
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with the exception that <i>sets</i> cannot be empty.
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Therefore, an "empty" <i>set</i> is considered a special case scenario that must be handled separately in C++.
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</div>
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<div class="code"><pre>
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#define SET (x)(y)(z)
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#define REVERSE(s, state, elem) (elem) state
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// append to head ^
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BOOST_PP_SET_FOLD_LEFT(REVERSE, BOOST_PP_EMPTY, SET)()
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// #1 #2
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// 1) placeholder for "empty" set
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// 2) remove placeholder
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#define SET_B (1)(2)(3)
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#define INC(s, state, elem) state (BOOST_PP_INC(elem))
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// append to tail ^
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BOOST_PP_SET_FOLD_RIGHT(INC, BOOST_PP_SET_NIL, SET)
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// ^
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// special placeholder that will be "eaten"
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// by appending to the tail
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</pre></div>
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<div>
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<i>Sets</i> are extremely efficient.
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Element access speed approaches random access--even with <i>sets</i> of up to <i>256</i> elements.
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This is because element access (among other things) is implemented iteratively rather than recursively.
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Therefore, elements can be accessed at extremely high indices even on preprocessors with low maximum expansion depths.
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</div>
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<div>
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Elements of a <i>set</i> can be extracted with
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<b>BOOST_PP_SET_ELEM</b>.
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</div>
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<h4>Primitives</h4>
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<ul>
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<li><a href="../ref/set_elem.html">BOOST_PP_SET_ELEM</a></li>
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</ul>
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</body>
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</html>
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