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151 lines
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151 lines
7.0 KiB
Plaintext
[/ Copyright 2006-2007 Daniel James.
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/ Distributed under the Boost Software License, Version 1.0. (See accompanying
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/ file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) ]
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[def __wang__
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[@http://www.concentric.net/~Ttwang/tech/inthash.htm
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Thomas Wang's article on integer hash functions]]
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[def __n2345__
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[@http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2007/n2345.pdf
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N2345, 'Placement Insert for Containers']]
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[def __n2369__
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[@http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2007/n2369.pdf
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the August 2008 version of the working draft standard]]
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[section:rationale Implementation Rationale]
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The intent of this library is to implement the unordered
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containers in the draft standard, so the interface was fixed. But there are
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still some implementation decisions to make. The priorities are
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conformance to the standard and portability.
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The [@http://en.wikipedia.org/wiki/Hash_table wikipedia article on hash tables]
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has a good summary of the implementation issues for hash tables in general.
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[h2 Data Structure]
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By specifying an interface for accessing the buckets of the container the
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standard pretty much requires that the hash table uses chained addressing.
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It would be conceivable to write a hash table that uses another method. For
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example, it could use open addressing, and use the lookup chain to act as a
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bucket but there are a some serious problems with this:
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* The draft standard requires that pointers to elements aren't invalidated, so
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the elements can't be stored in one array, but will need a layer of
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indirection instead - losing the efficiency and most of the memory gain,
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the main advantages of open addressing.
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* Local iterators would be very inefficient and may not be able to
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meet the complexity requirements.
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* There are also the restrictions on when iterators can be invalidated. Since
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open addressing degrades badly when there are a high number of collisions the
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restrictions could prevent a rehash when it's really needed. The maximum load
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factor could be set to a fairly low value to work around this - but the
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standard requires that it is initially set to 1.0.
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* And since the standard is written with a eye towards chained
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addressing, users will be surprised if the performance doesn't reflect that.
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So chained addressing is used.
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For containers with unique keys I store the buckets in a single-linked list.
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There are other possible data structures (such as a double-linked list)
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that allow for some operations to be faster (such as erasing and iteration)
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but the possible gain seems small compared to the extra memory needed.
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The most commonly used operations (insertion and lookup) would not be improved
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at all.
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But for containers with equivalent keys a single-linked list can degrade badly
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when a large number of elements with equivalent keys are inserted. I think it's
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reasonable to assume that users who choose to use `unordered_multiset` or
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`unordered_multimap` do so because they are likely to insert elements with
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equivalent keys. So I have used an alternative data structure that doesn't
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degrade, at the expense of an extra pointer per node.
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This works by adding storing a circular linked list for each group of equivalent
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nodes in reverse order. This allows quick navigation to the end of a group (since
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the first element points to the last) and can be quickly updated when elements
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are inserted or erased. The main disadvantage of this approach is some hairy code
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for erasing elements.
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[h2 Number of Buckets]
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There are two popular methods for choosing the number of buckets in a hash
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table. One is to have a prime number of buckets, another is to use a power
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of 2.
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Using a prime number of buckets, and choosing a bucket by using the modulus
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of the hash function's result will usually give a good result. The downside
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is that the required modulus operation is fairly expensive.
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Using a power of 2 allows for much quicker selection of the bucket
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to use, but at the expense of loosing the upper bits of the hash value.
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For some specially designed hash functions it is possible to do this and
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still get a good result but as the containers can take arbitrary hash
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functions this can't be relied on.
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To avoid this a transformation could be applied to the hash function, for an
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example see __wang__. Unfortunately, a transformation like Wang's requires
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knowledge of the number of bits in the hash value, so it isn't portable enough.
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This leaves more expensive methods, such as Knuth's Multiplicative Method
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(mentioned in Wang's article). These don't tend to work as well as taking the
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modulus of a prime, and the extra computation required might negate
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efficiency advantage of power of 2 hash tables.
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So, this implementation uses a prime number for the hash table size.
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[h2 Active Issues and Proposals]
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[h3 Removing unused allocator functions]
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In
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[@http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2257.html
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N2257, removing unused allocator functions],
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Matt Austern suggests removing the `construct`, `destroy` and `address` member
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functions - all of which Boost.Unordered calls. Changing this will simplify the
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implementation, as well as make supporting `emplace` easier, but means that the
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containers won't support allocators which require these methods to be called.
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Detlef Vollmann opposed this change in
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[@http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2007/n2339.htm N2339].
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[h3 Swapping containers with unequal allocators]
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It isn't clear how to swap containers when their allocators aren't equal.
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This is
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[@http://www.open-std.org/jtc1/sc22/wg21/docs/lwg-active.html#431
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Issue 431: Swapping containers with unequal allocators].
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Howard Hinnant wrote about this in
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[@http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1599.html N1599]
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and suggested swapping both the allocators and the containers' contents.
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There is currently a further issue - if the allocator's swap does throw there's
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no guarantee what state the allocators will be in. The only solution seems to
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be to double buffer the allocators. But I'm assuming that it won't throw for
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now.
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Update: The committee have now decided that `swap` should do a fast swap if the
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allocator is Swappable and a slow swap using copy construction otherwise. To
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make this distinction requires concepts. For now I'm sticking with the current
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implementation.
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[h3 Are insert and erase stable for unordered_multiset and unordered_multimap?]
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It is not specified if `unordered_multiset` and `unordered_multimap` preserve the order
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of elements with equivalent keys (i.e. if they're stable under `insert` and `erase`).
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This is [@http://www.open-std.org/jtc1/sc22/wg21/docs/lwg-active.html#518 issue 581].
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The current proposal is that insert, erase and rehash are stable - so they are here.
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[h2 Future Developments]
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[h3 Support for `emplace`]
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In __n2369__ a new member function, `emplace` was added to the containers to
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allow placement insert, as described in __n2345__. To fully implement this
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`std::forward` is required, along with new functions in `std::allocator` and
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new constructors in `std::pair`. But partial support is possible - especially
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if I don't use the `construct` member of allocators.
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[endsect]
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