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This time for a more limited range of values so that equal values turn up more often. This is a bit shoddy, but seems like the best way to improve the existing tests without too much effort.
31 lines
821 B
C++
31 lines
821 B
C++
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// Copyright 2006-2009 Daniel James.
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// Distributed under the Boost Software License, Version 1.0. (See accompanying
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// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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#if !defined(BOOST_UNORDERED_TEST_HELPERS_FWD_HEADER)
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#define BOOST_UNORDERED_TEST_HELPERS_FWD_HEADER
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#include <string>
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namespace test
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{
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typedef enum {
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default_generator,
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generate_collisions,
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limited_range
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} random_generator;
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int generate(int const*, random_generator);
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char generate(char const*, random_generator);
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signed char generate(signed char const*, random_generator);
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std::string generate(std::string const*, random_generator);
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float generate(float const*, random_generator);
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struct base_type {} base;
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struct derived_type : base_type {} derived;
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}
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#endif
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