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	The assignment code seemed like a bit of a premature optimization, I replaced it with a slightly slower but much simpler implementation.
		
			
				
	
	
		
			124 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			124 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| 
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| // Copyright 2005-2009 Daniel James.
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| // Distributed under the Boost Software License, Version 1.0. (See accompanying
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| // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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| 
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| #if !defined(BOOST_UNORDERED_TEST_HELPERS_RANDOM_VALUES_HEADER)
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| #define BOOST_UNORDERED_TEST_HELPERS_RANDOM_VALUES_HEADER
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| 
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| #include "./list.hpp"
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| #include <algorithm>
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| #include <boost/detail/select_type.hpp>
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| #include "./generators.hpp"
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| #include "./metafunctions.hpp"
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| 
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| namespace test
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| {
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|     typedef enum {
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|         default_generator,
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|         generate_collisions
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|     } random_generator;
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| 
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|     template <class X>
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|     struct unordered_generator_set
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|     {
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|         typedef BOOST_DEDUCED_TYPENAME X::value_type value_type;
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| 
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|         random_generator type_;
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| 
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|         unordered_generator_set(random_generator type)
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|             : type_(type) {}
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| 
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|         template <class T>
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|         void fill(T& x, std::size_t len) {
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|             value_type* value_ptr = 0;
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|             int* int_ptr = 0;
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|             len += x.size();
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| 
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|             for (std::size_t i = 0; i < len; ++i) {
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|                 value_type value = generate(value_ptr);
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| 
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|                 int count = type_ == generate_collisions ?
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|                     1 + (generate(int_ptr) % 5) : 1;
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| 
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|                 for(int j = 0; j < count; ++j) {
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|                     x.push_back(value);
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|                 }
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|             }
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|         }
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|     };
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| 
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|     template <class X>
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|     struct unordered_generator_map
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|     {
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|         typedef BOOST_DEDUCED_TYPENAME X::key_type key_type;
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|         typedef BOOST_DEDUCED_TYPENAME X::mapped_type mapped_type;
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| 
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|         random_generator type_;
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| 
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|         unordered_generator_map(random_generator type)
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|             : type_(type) {}
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| 
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|         template <class T>
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|         void fill(T& x, std::size_t len) {
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|             key_type* key_ptr = 0;
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|             mapped_type* mapped_ptr = 0;
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|             int* int_ptr = 0;
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| 
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|             for (std::size_t i = 0; i < len; ++i) {
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|                 key_type key = generate(key_ptr);
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| 
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|                 int count = type_ == generate_collisions ?
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|                     1 + (generate(int_ptr) % 5) : 1;
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| 
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|                 for(int j = 0; j < count; ++j) {
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|                     x.push_back(std::pair<key_type const, mapped_type>(
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|                         key, generate(mapped_ptr)));
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|                 }
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|             }
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|         }
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|     };
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| 
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|     template <class X>
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|     struct unordered_generator_base
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|         : public boost::detail::if_true<
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|             test::is_set<X>::value
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|         >::BOOST_NESTED_TEMPLATE then<
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|             test::unordered_generator_set<X>,
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|             test::unordered_generator_map<X>
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|         >
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|     {
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|     };
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| 
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|     template <class X>
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|     struct unordered_generator : public unordered_generator_base<X>::type
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|     {
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|         typedef BOOST_DEDUCED_TYPENAME unordered_generator_base<X>::type base;
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| 
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|         unordered_generator(random_generator const& type = default_generator)
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|             : base(type) {}
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|     };
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| 
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|     template <class X>
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|     struct random_values
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|         : public test::list<BOOST_DEDUCED_TYPENAME X::value_type>
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|     {
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|         random_values() {}
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| 
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|         explicit random_values(int count, test::random_generator const& generator =
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|             test::default_generator)
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|         {
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|             fill(count, generator);
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|         }
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| 
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|         void fill(int count, test::random_generator const& generator =
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|                 test::default_generator)
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|         {
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|             test::unordered_generator<X> gen(generator);
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|             gen.fill(*this, count);
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|         }
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|     };
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| }
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| 
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| #endif
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