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			112 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
[/ Copyright 2006-2008 Daniel James.
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 / Distributed under the Boost Software License, Version 1.0. (See accompanying
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 / file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) ]
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[def __wang__
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    [@http://web.archive.org/web/20121102023700/http://www.concentric.net/~Ttwang/tech/inthash.htm
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    Thomas Wang's article on integer hash functions]]
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[section:rationale Implementation Rationale]
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The intent of this library is to implement the unordered
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containers in the draft standard, so the interface was fixed. But there are
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still some implementation decisions to make. The priorities are
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conformance to the standard and portability.
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The [@http://en.wikipedia.org/wiki/Hash_table Wikipedia article on hash tables]
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has a good summary of the implementation issues for hash tables in general.
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[h2 Data Structure]
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By specifying an interface for accessing the buckets of the container the
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standard pretty much requires that the hash table uses chained addressing.
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It would be conceivable to write a hash table that uses another method.  For
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example, it could use open addressing, and use the lookup chain to act as a
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bucket but there are some serious problems with this:
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* The draft standard requires that pointers to elements aren't invalidated, so
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  the elements can't be stored in one array, but will need a layer of
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  indirection instead - losing the efficiency and most of the memory gain,
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  the main advantages of open addressing.
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* Local iterators would be very inefficient and may not be able to
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  meet the complexity requirements.
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* There are also the restrictions on when iterators can be invalidated. Since
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  open addressing degrades badly when there are a high number of collisions the
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  restrictions could prevent a rehash when it's really needed. The maximum load
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  factor could be set to a fairly low value to work around this - but the
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  standard requires that it is initially set to 1.0.
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* And since the standard is written with a eye towards chained
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  addressing, users will be surprised if the performance doesn't reflect that.
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So chained addressing is used.
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[/ (Removing for now as this is out of date)
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For containers with unique keys I store the buckets in a single-linked list.
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There are other possible data structures (such as a double-linked list)
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that allow for some operations to be faster (such as erasing and iteration)
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but the possible gain seems small compared to the extra memory needed.
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The most commonly used operations (insertion and lookup) would not be improved
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at all.
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But for containers with equivalent keys a single-linked list can degrade badly
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when a large number of elements with equivalent keys are inserted. I think it's
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reasonable to assume that users who choose to use `unordered_multiset` or
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`unordered_multimap` do so because they are likely to insert elements with
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equivalent keys. So I have used an alternative data structure that doesn't
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degrade, at the expense of an extra pointer per node.
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This works by adding storing a circular linked list for each group of equivalent
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nodes in reverse order. This allows quick navigation to the end of a group (since
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the first element points to the last) and can be quickly updated when elements
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are inserted or erased. The main disadvantage of this approach is some hairy code
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for erasing elements.
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]
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[/ (Starting to write up new structure, might not be ready in time)
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The node used to be stored in a linked list for each bucket but that
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didn't meet the complexity requirements for C++11, so now the nodes
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are stored in one long single linked list. But there needs a way to get
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the bucket from the node, to do that a copy of the key's hash value is
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stored in the node. Another possibility would be to store a pointer to
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the bucket, or the bucket's index, but storing the hash value allows
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some operations to be faster.
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]
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[h2 Number of Buckets]
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There are two popular methods for choosing the number of buckets in a hash
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table. One is to have a prime number of buckets, another is to use a power
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of 2.
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Using a prime number of buckets, and choosing a bucket by using the modulus
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of the hash function's result will usually give a good result. The downside
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is that the required modulus operation is fairly expensive. This is what the
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containers do in most cases.
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Using a power of 2 allows for much quicker selection of the bucket
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to use, but at the expense of losing the upper bits of the hash value.
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For some specially designed hash functions it is possible to do this and
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still get a good result but as the containers can take arbitrary hash
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functions this can't be relied on.
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To avoid this a transformation could be applied to the hash function, for an
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example see __wang__.  Unfortunately, a transformation like Wang's requires
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knowledge of the number of bits in the hash value, so it isn't portable enough
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to use as a default. It can applicable in certain cases so the containers
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have a policy based implementation that can use this alternative technique.
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Currently this is only done on 64 bit architectures, where prime number
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modulus can be expensive. Although this varies depending on the architecture,
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so I probably should revisit it.
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I'm also thinking of introducing a mechanism whereby a hash function can
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indicate that it's safe to be used directly with power of 2 buckets, in
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which case a faster plain power of 2 implementation can be used.
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[endsect]
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