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								/*
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								 *  Created by Phil on 3/12/2013.
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								 *  Copyright 2013 Two Blue Cubes Ltd. All rights reserved.
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								 *
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								 *  Distributed under the Boost Software License, Version 1.0. (See accompanying
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								 *  file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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								 *
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								 */
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								#ifndef TWOBLUECUBES_CATCH_DEBUGGER_H_INCLUDED
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								#define TWOBLUECUBES_CATCH_DEBUGGER_H_INCLUDED
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								#include "catch_platform.h"
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								#include <string>
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								namespace Catch{
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								    bool isDebuggerActive();
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								    void writeToDebugConsole( std::string const& text );
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								}
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								#ifdef CATCH_PLATFORM_MAC
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								    #define CATCH_TRAP() __asm__("int $3\n" : : )
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											2016-02-05 14:56:20 +01:00
										 
									 
								 
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								#elif defined(CATCH_PLATFORM_LINUX)
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								    // If we can use inline assembler, do it because this allows us to break
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								    // directly at the location of the failing check instead of breaking inside
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								    // raise() called from it, i.e. one stack frame below.
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								    #if defined(__GNUC__) && (defined(__i386) || defined(__x86_64))
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								        #define CATCH_TRAP() asm volatile ("int $3")
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								    #else // Fall back to the generic way.
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								        #include <signal.h>
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								        #define CATCH_TRAP() raise(SIGTRAP)
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								    #endif
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								#elif defined(_MSC_VER)
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								    #define CATCH_TRAP() __debugbreak()
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								#elif defined(__MINGW32__)
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								    extern "C" __declspec(dllimport) void __stdcall DebugBreak();
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								    #define CATCH_TRAP() DebugBreak()
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								#endif
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								#ifdef CATCH_TRAP
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								    #define CATCH_BREAK_INTO_DEBUGGER() if( Catch::isDebuggerActive() ) { CATCH_TRAP(); }
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								#else
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								    #define CATCH_BREAK_INTO_DEBUGGER() Catch::alwaysTrue();
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								#endif
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								#endif // TWOBLUECUBES_CATCH_DEBUGGER_H_INCLUDED
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