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			63 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			63 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 *  Created by Phil on 31/12/2010.
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 *  Copyright 2010 Two Blue Cubes Ltd. All rights reserved.
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 *
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 *  Distributed under the Boost Software License, Version 1.0. (See accompanying
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 *  file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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 */
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#include "catch_context.h"
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#include "catch_common.h"
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namespace Catch {
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    class Context : public IMutableContext, NonCopyable {
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    public: // IContext
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        virtual IResultCapture* getResultCapture() override {
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            return m_resultCapture;
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        }
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        virtual IRunner* getRunner() override {
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            return m_runner;
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        }
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        virtual IConfigPtr const& getConfig() const override {
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            return m_config;
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        }
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        virtual ~Context() override;
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    public: // IMutableContext
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        virtual void setResultCapture( IResultCapture* resultCapture ) override {
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            m_resultCapture = resultCapture;
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        }
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        virtual void setRunner( IRunner* runner ) override {
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            m_runner = runner;
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        }
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        virtual void setConfig( IConfigPtr const& config ) override {
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            m_config = config;
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        }
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        friend IMutableContext& getCurrentMutableContext();
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    private:
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        IConfigPtr m_config;
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        IRunner* m_runner = nullptr;
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        IResultCapture* m_resultCapture = nullptr;
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    };
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    IMutableContext *IMutableContext::currentContext = nullptr;
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    void IMutableContext::createContext()
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    {
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        currentContext = new Context();
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    }
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    void cleanUpContext() {
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        delete IMutableContext::currentContext;
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        IMutableContext::currentContext = nullptr;
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    }
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    IContext::~IContext() = default;
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    IMutableContext::~IMutableContext() = default;
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    Context::~Context() = default;
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}
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