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dolphin/Source/Core/VideoCommon/GraphicsModSystem/Runtime/CustomPipeline.h
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// Copyright 2024 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <span>
2025-12-27 09:07:42 +01:00
#include "Common/CommonTypes.h"
#include "VideoCommon/Assets/CustomAssetLibrary.h"
struct CustomPipeline
{
void UpdatePixelData(std::shared_ptr<VideoCommon::CustomAssetLibrary> library,
std::span<const u32> texture_units,
const VideoCommon::CustomAssetLibrary::AssetID& material_to_load);
};