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Forced reload of the native Gecko Code handler if the game overwrites it.
Fixes issue 5225.
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@@ -255,7 +255,10 @@ void RunCodeHandler()
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{
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{
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bEnableCheats)
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bEnableCheats)
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{
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{
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if (!code_handler_installed)
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u8 *gameId = Memory::GetPointer(0x80000000);
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u8 *wiirdId = Memory::GetPointer(0x80001800);
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if (!code_handler_installed || memcmp(gameId, wiirdId, 6))
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code_handler_installed = InstallCodeHandler();
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code_handler_installed = InstallCodeHandler();
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if (code_handler_installed)
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if (code_handler_installed)
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