From bc417bdceea9078f8f775eb488c4ca8579ea46a9 Mon Sep 17 00:00:00 2001 From: Tillmann Karras Date: Sun, 24 Aug 2025 02:06:49 +0100 Subject: [PATCH] VideoSW: fix clamping after vertex color interpolation --- Source/Core/VideoBackends/Software/Rasterizer.cpp | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) diff --git a/Source/Core/VideoBackends/Software/Rasterizer.cpp b/Source/Core/VideoBackends/Software/Rasterizer.cpp index 6aaeb7c50a..a1d4dda0d3 100644 --- a/Source/Core/VideoBackends/Software/Rasterizer.cpp +++ b/Source/Core/VideoBackends/Software/Rasterizer.cpp @@ -173,12 +173,8 @@ static void Draw(s32 x, s32 y, s32 xi, s32 yi) { for (int comp = 0; comp < 4; comp++) { - u16 color = (u16)ColorSlopes[i][comp].GetValue(x, y); - - // clamp color value to 0 - u16 mask = ~(color >> 8); - - tev.Color[i][comp] = color & mask; + const float color = ColorSlopes[i][comp].GetValue(x, y); + tev.Color[i][comp] = (u8)std::clamp(color, 0.0f, 255.0f); } }