From 896ecddb7751e0b1efee8d0ddb45d8a2c95aa0d4 Mon Sep 17 00:00:00 2001 From: JosJuice Date: Sun, 7 Jun 2026 11:01:04 +0200 Subject: [PATCH] GameSettings: Remove SafeTextureCacheColorSamples from gbihf Extrems said that it's unnecessary because GBIHF doesn't use the GPU. Video output doesn't work in GBIHF in Dolphin regardless of this setting, so I can't actually test it. --- Data/Sys/GameSettings/ID-gbihf.ini | 3 --- 1 file changed, 3 deletions(-) diff --git a/Data/Sys/GameSettings/ID-gbihf.ini b/Data/Sys/GameSettings/ID-gbihf.ini index 968108e29e..cd829d0837 100644 --- a/Data/Sys/GameSettings/ID-gbihf.ini +++ b/Data/Sys/GameSettings/ID-gbihf.ini @@ -6,6 +6,3 @@ DSPHLE = False [DSP] # Make sure we get DSP LLE recompiler and not DSP LLE interpreter, for performance. EnableJIT = True -[Video_Settings] -# Fixes old frames being shown when a game only updates a small part of the screen. Examples include gradually revealed text and the HP bars in Pokémon. -SafeTextureCacheColorSamples = 0