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VideoCommon: move ApplyDriverBugs for the normal pipeline out into a utility function, add a way to hash the pipeline (using the vertex declaration instead of the native vertex format)
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@@ -747,6 +747,7 @@
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<ClInclude Include="VideoCommon\PerfQueryBase.h" />
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<ClInclude Include="VideoCommon\PerformanceMetrics.h" />
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<ClInclude Include="VideoCommon\PerformanceTracker.h" />
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<ClInclude Include="VideoCommon\PipelineUtils.h" />
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<ClInclude Include="VideoCommon\PixelEngine.h" />
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<ClInclude Include="VideoCommon\PixelShaderGen.h" />
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<ClInclude Include="VideoCommon\PixelShaderManager.h" />
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@@ -1401,6 +1402,7 @@
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<ClCompile Include="VideoCommon\PerfQueryBase.cpp" />
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<ClCompile Include="VideoCommon\PerformanceMetrics.cpp" />
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<ClCompile Include="VideoCommon\PerformanceTracker.cpp" />
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<ClCompile Include="VideoCommon\PipelineUtils.cpp" />
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<ClCompile Include="VideoCommon\PixelEngine.cpp" />
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<ClCompile Include="VideoCommon\PixelShaderGen.cpp" />
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<ClCompile Include="VideoCommon\PixelShaderManager.cpp" />
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