waterfall loading of textures via id to prefer elfid-gameid when launched via elf; fallback to gameid if no match

This commit is contained in:
cbartondock
2026-07-15 12:02:16 -07:00
parent d3b2943807
commit 83dc4685aa
5 changed files with 83 additions and 24 deletions
+32 -3
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@@ -4,6 +4,7 @@
#include "Core/ConfigManager.h" #include "Core/ConfigManager.h"
#include <algorithm> #include <algorithm>
#include <fmt/format.h>
#include <memory> #include <memory>
#include <mutex> #include <mutex>
#include <optional> #include <optional>
@@ -13,8 +14,6 @@
#include <Core/Core.h> #include <Core/Core.h>
#include <fmt/format.h>
#include "AudioCommon/AudioCommon.h" #include "AudioCommon/AudioCommon.h"
#include "Common/CommonPaths.h" #include "Common/CommonPaths.h"
@@ -130,6 +129,27 @@ const std::string SConfig::GetGameTDBID() const
return m_gametdb_id; return m_gametdb_id;
} }
const std::string SConfig::GetGameIDElfDol() const
{
std::lock_guard<std::recursive_mutex> lock(m_metadata_lock);
return m_game_id_elf_dol;
}
const std::string SConfig::GetGameIDForTextures() const
{
return GetGameIDsForTextures().front();
}
const std::vector<std::string> SConfig::GetGameIDsForTextures() const
{
std::lock_guard<std::recursive_mutex> lock(m_metadata_lock);
if (m_game_id_elf_dol.empty())
return {m_game_id};
return {fmt::format("{}-{}", m_game_id_elf_dol, m_game_id), m_game_id};
}
const std::string SConfig::GetTitleName() const const std::string SConfig::GetTitleName() const
{ {
std::lock_guard<std::recursive_mutex> lock(m_metadata_lock); std::lock_guard<std::recursive_mutex> lock(m_metadata_lock);
@@ -164,6 +184,7 @@ void SConfig::ResetRunningGameMetadata()
{ {
std::lock_guard<std::recursive_mutex> lock(m_metadata_lock); std::lock_guard<std::recursive_mutex> lock(m_metadata_lock);
SetRunningGameMetadata("00000000", "", 0, 0, DiscIO::Region::Unknown, 0); SetRunningGameMetadata("00000000", "", 0, 0, DiscIO::Region::Unknown, 0);
SetElfDolID("");
} }
void SConfig::SetRunningGameMetadata(const DiscIO::Volume& volume, void SConfig::SetRunningGameMetadata(const DiscIO::Volume& volume,
@@ -269,6 +290,12 @@ void SConfig::SetRunningGameMetadata(const std::string& game_id, const std::stri
DolphinAnalytics::Instance().ReportGameStart(); DolphinAnalytics::Instance().ReportGameStart();
} }
void SConfig::SetElfDolID(const std::string& game_id)
{
std::lock_guard<std::recursive_mutex> lock(m_metadata_lock);
m_game_id_elf_dol = game_id;
}
void SConfig::OnESTitleChanged() void SConfig::OnESTitleChanged()
{ {
auto& system = Core::System::GetInstance(); auto& system = Core::System::GetInstance();
@@ -368,7 +395,9 @@ struct SetGameMetadata
constexpr char BACKSLASH = '\\'; constexpr char BACKSLASH = '\\';
constexpr char FORWARDSLASH = '/'; constexpr char FORWARDSLASH = '/';
std::ranges::replace(executable_path, BACKSLASH, FORWARDSLASH); std::ranges::replace(executable_path, BACKSLASH, FORWARDSLASH);
config->SetRunningGameMetadata(SConfig::MakeGameID(PathToFileName(executable_path))); const std::string made_game_id = SConfig::MakeGameID(PathToFileName(executable_path));
config->SetRunningGameMetadata(made_game_id);
config->SetElfDolID(made_game_id);
Host_TitleChanged(); Host_TitleChanged();
+14
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@@ -7,6 +7,7 @@
#include <optional> #include <optional>
#include <string> #include <string>
#include <string_view> #include <string_view>
#include <vector>
#include "Common/CommonTypes.h" #include "Common/CommonTypes.h"
@@ -61,6 +62,16 @@ struct SConfig
const std::string GetGameID() const; const std::string GetGameID() const;
const std::string GetGameTDBID() const; const std::string GetGameTDBID() const;
const std::string GetGameIDElfDol() const;
// Returns a preference ordered list of ids to try for texture loading.
// If launched via elf/dol, returns {elfdolid-gameid, gameid}. Otherwise returns {gameid}.
const std::vector<std::string> GetGameIDsForTextures() const;
// Returns the single most-preferred id from GetGameIDsForTextures(); see that function for
// the full priority order.
const std::string GetGameIDForTextures() const;
const std::string GetTitleName() const; const std::string GetTitleName() const;
const std::string GetTitleDescription() const; const std::string GetTitleDescription() const;
u64 GetTitleID() const; u64 GetTitleID() const;
@@ -71,6 +82,8 @@ struct SConfig
void SetRunningGameMetadata(const IOS::ES::TMDReader& tmd, DiscIO::Platform platform); void SetRunningGameMetadata(const IOS::ES::TMDReader& tmd, DiscIO::Platform platform);
void SetRunningGameMetadata(const std::string& game_id); void SetRunningGameMetadata(const std::string& game_id);
void SetElfDolID(const std::string& game_id);
// Triggered when Dolphin loads a title directly // Triggered when Dolphin loads a title directly
// Reloads title-specific map files, patches, etc. // Reloads title-specific map files, patches, etc.
static void OnTitleDirectlyBooted(const Core::CPUThreadGuard& guard); static void OnTitleDirectlyBooted(const Core::CPUThreadGuard& guard);
@@ -127,6 +140,7 @@ private:
mutable std::recursive_mutex m_metadata_lock; mutable std::recursive_mutex m_metadata_lock;
std::string m_game_id; std::string m_game_id;
std::string m_game_id_elf_dol;
std::string m_gametdb_id; std::string m_gametdb_id;
std::string m_title_name; std::string m_title_name;
std::string m_title_description; std::string m_title_description;
@@ -23,10 +23,9 @@ DynamicInputTextureManager::~DynamicInputTextureManager() = default;
void DynamicInputTextureManager::Load() void DynamicInputTextureManager::Load()
{ {
m_configuration.clear(); m_configuration.clear();
const std::string& game_id = SConfig::GetInstance().GetGameID();
const std::set<std::string> dynamic_input_directories = const std::set<std::string> dynamic_input_directories =
GetTextureDirectoriesWithGameId(File::GetUserPath(D_DYNAMICINPUT_IDX), game_id); GetTextureDirectoriesForFirstMatchingGameId(File::GetUserPath(D_DYNAMICINPUT_IDX),
SConfig::GetInstance().GetGameIDsForTextures());
for (const auto& dynamic_input_directory : dynamic_input_directories) for (const auto& dynamic_input_directory : dynamic_input_directories)
{ {
@@ -46,8 +45,8 @@ void DynamicInputTextureManager::GenerateTextures(const Common::IniFile& file,
{ {
configuration.GenerateTextures(file, controller_names, &output); configuration.GenerateTextures(file, controller_names, &output);
} }
// write to highest preference gameid for textures
const std::string& game_id = SConfig::GetInstance().GetGameID(); const std::string& game_id_for_textures = SConfig::GetInstance().GetGameIDForTextures();
for (const auto& [generated_folder_name, images] : output) for (const auto& [generated_folder_name, images] : output)
{ {
const auto hi_res_folder = File::GetUserPath(D_HIRESTEXTURES_IDX) + generated_folder_name; const auto hi_res_folder = File::GetUserPath(D_HIRESTEXTURES_IDX) + generated_folder_name;
@@ -63,7 +62,7 @@ void DynamicInputTextureManager::GenerateTextures(const Common::IniFile& file,
File::CreateDir(game_id_folder); File::CreateDir(game_id_folder);
} }
File::CreateEmptyFile(game_id_folder + DIR_SEP + game_id + ".txt"); File::CreateEmptyFile(game_id_folder + DIR_SEP + game_id_for_textures + ".txt");
for (const auto& [image_name, image] : images) for (const auto& [image_name, image] : images)
{ {
+25 -15
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@@ -3,6 +3,7 @@
#include "VideoCommon/HiresTextures.h" #include "VideoCommon/HiresTextures.h"
#include <fmt/format.h>
#include <memory> #include <memory>
#include <string> #include <string>
#include <string_view> #include <string_view>
@@ -10,8 +11,6 @@
#include <utility> #include <utility>
#include <xxhash.h> #include <xxhash.h>
#include <fmt/format.h>
#include "Common/CommonPaths.h" #include "Common/CommonPaths.h"
#include "Common/FileSearch.h" #include "Common/FileSearch.h"
#include "Common/FileUtil.h" #include "Common/FileUtil.h"
@@ -84,9 +83,9 @@ void HiresTexture::Update()
return; return;
} }
const std::string& game_id = SConfig::GetInstance().GetGameID(); const std::set<std::string> texture_directories = GetTextureDirectoriesForFirstMatchingGameId(
const std::set<std::string> texture_directories = File::GetUserPath(D_HIRESTEXTURES_IDX), SConfig::GetInstance().GetGameIDsForTextures());
GetTextureDirectoriesWithGameId(File::GetUserPath(D_HIRESTEXTURES_IDX), game_id);
constexpr auto extensions = std::to_array<std::string_view>({".png", ".dds"}); constexpr auto extensions = std::to_array<std::string_view>({".png", ".dds"});
for (const auto& texture_directory : texture_directories) for (const auto& texture_directory : texture_directories)
@@ -141,16 +140,14 @@ void HiresTexture::Update()
} }
} }
if (g_ActiveConfig.bCacheHiresTextures) const std::vector<std::string> game_ids_for_textures =
{ SConfig::GetInstance().GetGameIDsForTextures();
OSD::AddMessage(fmt::format("Loading '{}' custom textures", s_hires_texture_cache.size()), const std::string game_id_display = fmt::format("{}", fmt::join(game_ids_for_textures, "' or '"));
10000);
} const auto message = fmt::format("{} '{}' custom textures for '{}'",
else g_ActiveConfig.bCacheHiresTextures ? "Preloading" : "Found",
{ s_hires_texture_cache.size(), game_id_display);
OSD::AddMessage( OSD::AddMessage(message, 10000);
fmt::format("Found '{}' custom textures", s_hires_texture_id_to_arbmipmap.size()), 10000);
}
} }
void HiresTexture::Clear() void HiresTexture::Clear()
@@ -238,3 +235,16 @@ std::set<std::string> GetTextureDirectoriesWithGameId(const std::string& root_di
return result; return result;
} }
std::set<std::string>
GetTextureDirectoriesForFirstMatchingGameId(const std::string& root_directory,
const std::vector<std::string>& game_ids)
{
for (const auto& game_id : game_ids)
{
auto directories = GetTextureDirectoriesWithGameId(root_directory, game_id);
if (!directories.empty())
return directories;
}
return {};
}
+7
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@@ -3,6 +3,7 @@
#pragma once #pragma once
#include <fmt/ranges.h>
#include <memory> #include <memory>
#include <set> #include <set>
#include <string> #include <string>
@@ -20,6 +21,12 @@ enum class TextureFormat;
std::set<std::string> GetTextureDirectoriesWithGameId(const std::string& root_directory, std::set<std::string> GetTextureDirectoriesWithGameId(const std::string& root_directory,
const std::string& game_id); const std::string& game_id);
// Tries each id in priority order, returning the directories for the first id that matches
// anything. Returns an empty set if none of the ids match.
std::set<std::string>
GetTextureDirectoriesForFirstMatchingGameId(const std::string& root_directory,
const std::vector<std::string>& game_ids);
class HiresTexture class HiresTexture
{ {
public: public: