VideoCommon: add a texture pool for resource management

This commit is contained in:
iwubcode
2025-11-02 14:39:33 -06:00
parent 2d21a99205
commit 989ecca235
4 changed files with 72 additions and 0 deletions
+2
View File
@@ -756,6 +756,7 @@
<ClInclude Include="VideoCommon\Resources\CustomResourceManager.h" />
<ClInclude Include="VideoCommon\Resources\Resource.h" />
<ClInclude Include="VideoCommon\Resources\TextureDataResource.h" />
<ClInclude Include="VideoCommon\Resources\TexturePool.h" />
<ClInclude Include="VideoCommon\ShaderCache.h" />
<ClInclude Include="VideoCommon\ShaderCompileUtils.h" />
<ClInclude Include="VideoCommon\ShaderGenCommon.h" />
@@ -1409,6 +1410,7 @@
<ClCompile Include="VideoCommon\Resources\CustomResourceManager.cpp" />
<ClCompile Include="VideoCommon\Resources\Resource.cpp" />
<ClCompile Include="VideoCommon\Resources\TextureDataResource.cpp" />
<ClCompile Include="VideoCommon\Resources\TexturePool.cpp" />
<ClCompile Include="VideoCommon\ShaderCache.cpp" />
<ClCompile Include="VideoCommon\ShaderCompileUtils.cpp" />
<ClCompile Include="VideoCommon\ShaderGenCommon.cpp" />