1160 Commits

Author SHA1 Message Date
de67c4c93b Merge pull request #13013 from duckymomo360/rgh-tattoos-fix
GameINI: Fix tattoo texture saving in Rabbids Go Home
2024-09-22 09:10:09 +02:00
18ccd157cd Merge pull request #13058 from Dentomologist/gamesettings_disable_gpu_texture_decoding_when_needed
GameSettings: Disable GPU Texture Decoding when needed
2024-09-21 15:15:23 -04:00
5dac174972 GameINI: Disable Broken Enhancements for Solvalou
The wrong filename was used so the settings weren't being applied.

The graphical issues reported were from enhancements that create graphical issues.

EFBToTextureEnable solves some graphical issues but those issues appear for only a few frames, the bulk of the game does not benefit while the setting while it is very sore on performance.
2024-09-15 21:49:06 +01:00
8c24b4745a GameINI: Enable Vertex Rounding for "Teenage Mutant Ninja Turtles 3: Mutant Nightmare"
ImmediateXFBEnable was disabled originally when enabling VertexRounding was intended

https://bugs.dolphin-emu.org/issues/10186
2024-09-15 21:48:59 +01:00
a51d87bc3d GameINI: Enable Vertex Rounding for "Teenage Mutant Ninja Turtles 2: Battle Nexus"
ImmediateXFBEnable was disabled originally when enabling VertexRounding was intended

https://bugs.dolphin-emu.org/issues/10186
2024-09-15 21:48:44 +01:00
a5209738fe GameINI: Disable ICache for Happy Feet
The DisableICache setting is supposed to be for [Core]
2024-09-15 21:48:25 +01:00
b1d54e416b GameSettings: Disable GPU Texture Decoding when needed
Arbitrary Mipmap Detection doesn't work when GPU Texture Decoding is
enabled, so disable GPU Texture Decoding for games where the .ini
enables Arbitrary Mipmap Detection.

Co-authored-by: jeremyie <73066289+McAchi@users.noreply.github.com>
2024-09-10 12:01:40 -07:00
98fe7104a3 GameINI: Remove Broken Cheat from "Paper Mario: The Thousand Year Door"
This is causing graphical glitches on some sprites, specifically the partner character after loading a game.
2024-09-03 23:30:28 +01:00
4b60ab9ce3 GameSettings: force EFB-to-RAM for My First Songs 2024-08-31 00:11:24 +01:00
6f24fdd78f Gameini: Enable PAL60 for "Project Zero II: Wii Edition" 2024-08-25 15:29:11 +01:00
8ffa87f894 Gameini: Enable PAL60 for "Boom Street" 2024-08-25 01:40:13 +01:00
58c391ee21 Gameini: Enable PAL60 for "The Last Story" 2024-08-25 01:38:57 +01:00
f358b67205 GameSettings: remove patches for "Wallace & Gromit in Project Zoo"
These patches were added in bde9a459cd
and enabled by default in 36ecfdd6b5.
They allowed the game to run in Dolphin but disabled dynamic shadows.
The game adds 4 to the start address of otherwise valid display lists
for no obvious reason. Now that Dolphin forces 32-byte alignment these
patches are no longer needed.
2024-08-18 05:00:38 +01:00
6c980b659c GameINI: Fix tattoo texture saving in Rabbids Go Home 2024-08-16 00:02:33 -07:00
97af0e983a Merge pull request #12958 from SuperSamus/ssf-remove-ini
SVX.ini: Replace `EFBToTextureEnable=False` with `ImmediateXFBEnable=False`
2024-08-05 11:42:05 -04:00
7215610dfe Add Bloom definitions for Need for Speed: Nitro 2024-07-27 21:24:32 +02:00
f9450f1460 GameINI: SVX.ini: Replace EFBToTextureEnable=False with ImmediateXFBEnable=False
To fix flickering pre-rendered cutscenes, the former doesn't do anything anymore, while the latter does.
2024-07-27 15:42:12 +02:00
130d594c82 Disable Dual Core in Death Jr.: Root of Evil 2024-07-16 22:06:21 -04:00
7e7273a335 GameINI: Enable Pokémon Colosseum/XD save patches by default 2024-07-15 03:44:05 +02:00
0c14b0c8a7 Add Approved Patch Allowlist for Achievements
Prototype of a system to whitelist known game patches that are allowed to be used while RetroAchievements Hardcore mode is active. ApprovedInis.txt contains known hashes for the ini files as they appear in the repo, and can be compared to the local versions of these files to ensure they have not been edited locally by the player. ApprovedInis.txt is hashed and verified similarly first, with its hash residing as a const string within AchievementManager.h, ensuring ApprovedInis and the hashes within cannot be modified without editing Dolphin's source code and recompiling completely.
2024-07-07 13:42:09 -04:00
51fd9b22f2 linuxiconflatpakrules 2024-07-03 05:20:00 -07:00
656a5a18db Merge pull request #12903 from MayImilae/logos-update
Logo refresh for android, windows, and linux
2024-07-02 02:11:12 -04:00
3f71928860 Logo refresh for android, windows, and linux 2024-07-01 06:29:57 -07:00
79194aae21 Data: Add new macOS app icon 2024-06-30 17:24:52 -04:00
e58d6f4f1f Disable Dualcore in Geist
Fixes random crashes and unknown opcode errors.
2024-06-26 01:53:47 -04:00
2584a200ef GameINI: Shadow The Hedgehog widescreen heuristic
Adjusts widescreen heuristic values to work properly for both the original game and the widescreen hack versions of Shadow the Hedgehog (all regions), Game ID GUP.
Credit to Billiard for determining values.
2024-06-21 13:27:46 -07:00
f910678dd4 GameINI: Ubisoft updates
Update several INI GameSettings for Ubisoft games
Undo name changes
2024-06-07 02:38:16 -04:00
ea325023ab Replaces the temporary Retroachievement
default badges.
2024-06-02 07:42:40 -07:00
3b61b6d816 Add Default Achievement Badges
The defaults get loaded in by Dolphin at emulator start, and are used if the badge that would normally be displayed has not for whatever reason been downloaded yet. Badges attached to this PR are placeholders (MayIMilae is designing permanent badges) and reside in Sys\Load\RetroAchievements.
2024-05-23 21:29:15 +02:00
946639337b Update GSZ.ini
This game does not use Bounding Box
2024-04-29 17:23:11 -04:00
f32d9427a1 Fix wiitdb-ja.txt 2024-04-20 20:54:28 +09:00
bce2df70ce Merge pull request #12668 from Sam-Belliveau/hybrid_log_gamma
Use Hybrid Log Gamma in PerceptualHDR
2024-04-13 01:53:19 +02:00
fa4e45e915 Change the scaling process to be more uniform across color space 2024-04-04 00:27:01 -04:00
069cf7e81f It's technically more correct to do it this way, difference is extremely subtle 2024-03-28 14:42:14 -04:00
74a21a4d23 Increase Max Amplification 2024-03-27 00:55:46 -04:00
50512366c3 Convert to Hybrid Log Gamma 2024-03-26 14:06:56 -04:00
9285f13186 Add Bloom Definitions for Skylanders Trap Team 2024-03-24 23:20:25 +01:00
a98bceba9f Add Bloom Definitions for Skylanders Giants 2024-03-23 23:56:02 +01:00
03f2b99ffe Merge pull request #12603 from Sam-Belliveau/oklab_resampling
Add HDR to Metal + Perceptual HDR
2024-03-20 22:45:10 -04:00
0bfa64bd74 Merge pull request #12629 from Avasam/GPH-aspect-ratio
Fix aspect ratio swapping in Pitfall: The Lost Expedition
2024-03-17 06:07:45 +01:00
7117d115e7 Merge pull request #12621 from AGuy27/master
GameINI: Fix Emergency Mayhem hang on loading
2024-03-12 22:30:37 -04:00
9427a4ec68 GameINI: Fix Emergency Mayhem hang on loading 2024-03-12 03:21:40 +01:00
f6f435e624 WiimoteEmu: Set sensible defaults for IR Object expressions. 2024-03-11 22:51:57 +01:00
fba333dde5 Update PerceptualHDR with better color space 2024-03-10 12:52:54 -04:00
f3d1cda672 Add PerceptualHDR 2024-03-10 03:25:20 -04:00
967b4ac504 Fix aspect ratio swapping in Pitfall: The Lost Expedition 2024-03-09 20:21:04 -05:00
573102d4cf Update and rename G5BE4Z.ini to G5B.ini 2024-02-03 15:32:13 -05:00
3ae535fa05 Create G5BE4Z.ini
Fixes Strike Force Bowling blank texture
2024-02-03 00:35:16 -05:00
a0ccb255b3 GameINI: Octomania text fix 2024-01-16 03:38:32 -05:00
Mai
8a9d168775 Merge pull request #12477 from JosJuice/r8a-efb2tex
GameSettings: Don't force EFB to RAM for PokéPark Wii
2024-01-06 20:10:17 -05:00