Files
dolphin/Source/Core/VideoCommon/TextureInfo.h
JosJuice b07c78aabe VideoCommon: Move TextureInfo getters to header
This improves my PC's performance on RS2 Hoth by... 0.1% or so, which I
think is within the margin of error. But this change also cuts down on
boilerplate.
2026-01-19 19:46:21 +01:00

188 lines
4.5 KiB
C++

// Copyright 2021 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <optional>
#include <span>
#include <string>
#include <string_view>
#include "Common/CommonTypes.h"
enum class TextureFormat;
enum class TLUTFormat;
class TextureInfo final
{
public:
static TextureInfo FromStage(u32 stage);
TextureInfo(u32 stage, std::span<const u8> data, std::span<const u8> tlut_data, u32 address,
TextureFormat texture_format, TLUTFormat tlut_format, u32 width, u32 height,
bool from_tmem, std::span<const u8> tmem_odd, std::span<const u8> tmem_even,
std::optional<u32> mip_count);
struct NameDetails
{
std::string base_name;
std::string texture_name;
std::string tlut_name;
std::string format_name;
std::string GetFullName() const;
};
NameDetails CalculateTextureName() const;
bool IsDataValid() const { return m_data_valid; }
const u8* GetData() const { return m_data.data(); }
const u8* GetTlutAddress() const { return m_tlut_data.data(); }
u32 GetRawAddress() const { return m_address; }
bool IsFromTmem() const { return m_from_tmem; }
const u8* GetTmemOddAddress() const { return m_tmem_odd.data(); }
TextureFormat GetTextureFormat() const { return m_texture_format; }
TLUTFormat GetTlutFormat() const { return m_tlut_format; }
std::optional<u32> GetPaletteSize() const { return m_palette_size; }
u32 GetTextureSize() const { return m_texture_size; }
u32 GetBlockWidth() const { return m_block_width; }
u32 GetBlockHeight() const { return m_block_height; }
u32 GetExpandedWidth() const { return m_expanded_width; }
u32 GetExpandedHeight() const { return m_expanded_height; }
u32 GetRawWidth() const { return m_raw_width; }
u32 GetRawHeight() const { return m_raw_height; }
u32 GetStage() const { return m_stage; }
class MipLevel final
{
public:
MipLevel() = default;
MipLevel(u32 level, const TextureInfo& parent, std::span<const u8>* data);
bool IsDataValid() const { return m_data_valid; }
const u8* GetData() const { return m_ptr; }
u32 GetTextureSize() const { return m_texture_size; }
u32 GetExpandedWidth() const { return m_expanded_width; }
u32 GetExpandedHeight() const { return m_expanded_height; }
u32 GetRawWidth() const { return m_raw_width; }
u32 GetRawHeight() const { return m_raw_height; }
u32 GetLevel() const { return m_level; }
private:
bool m_data_valid = false;
const u8* m_ptr = nullptr;
u32 m_texture_size = 0;
u32 m_expanded_width = 0;
u32 m_raw_width = 0;
u32 m_expanded_height = 0;
u32 m_raw_height = 0;
u32 m_level = 0;
};
class MipLevelIterator final
{
friend TextureInfo;
public:
using difference_type = u32;
using value_type = MipLevel;
MipLevel& operator*() { return m_mip_level; }
const MipLevel& operator*() const { return m_mip_level; }
MipLevelIterator& operator++();
MipLevelIterator operator++(int)
{
auto tmp = *this;
++*this;
return tmp;
}
bool operator==(const MipLevelIterator& other) const
{
return m_level_index == other.m_level_index;
}
private:
void CreateMipLevel();
MipLevel m_mip_level;
const TextureInfo* m_parent = nullptr;
u32 m_level_index = 0;
bool m_from_tmem = false;
std::span<const u8> m_data;
std::span<const u8> m_tmem_even;
std::span<const u8> m_tmem_odd;
};
class MipLevels final
{
public:
MipLevels(MipLevelIterator begin, MipLevelIterator end) : m_begin(begin), m_end(end) {}
MipLevelIterator begin() const { return m_begin; }
MipLevelIterator end() const { return m_end; }
private:
MipLevelIterator m_begin;
MipLevelIterator m_end;
};
bool HasMipMaps() const { return m_limited_mip_count != 0; }
u32 GetLevelCount() const { return m_limited_mip_count + 1; }
MipLevels GetMipMapLevels() const;
u32 GetFullLevelSize() const;
static constexpr std::string_view format_prefix{"tex1_"};
private:
std::span<const u8> m_data;
std::span<const u8> m_tlut_data;
u32 m_address;
bool m_data_valid;
bool m_from_tmem;
std::span<const u8> m_tmem_even;
std::span<const u8> m_tmem_odd;
TextureFormat m_texture_format;
TLUTFormat m_tlut_format;
bool m_mipmaps_enabled = false;
u32 m_limited_mip_count = 0;
u32 m_texture_size = 0;
std::optional<u32> m_palette_size;
u32 m_block_width;
u32 m_expanded_width;
u32 m_raw_width;
u32 m_block_height;
u32 m_expanded_height;
u32 m_raw_height;
u32 m_stage;
};