mirror of
https://github.com/dolphin-emu/dolphin.git
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This improves my PC's performance on RS2 Hoth by... 0.1% or so, which I think is within the margin of error. But this change also cuts down on boilerplate.
188 lines
4.5 KiB
C++
188 lines
4.5 KiB
C++
// Copyright 2021 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <optional>
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#include <span>
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#include <string>
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#include <string_view>
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#include "Common/CommonTypes.h"
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enum class TextureFormat;
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enum class TLUTFormat;
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class TextureInfo final
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{
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public:
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static TextureInfo FromStage(u32 stage);
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TextureInfo(u32 stage, std::span<const u8> data, std::span<const u8> tlut_data, u32 address,
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TextureFormat texture_format, TLUTFormat tlut_format, u32 width, u32 height,
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bool from_tmem, std::span<const u8> tmem_odd, std::span<const u8> tmem_even,
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std::optional<u32> mip_count);
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struct NameDetails
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{
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std::string base_name;
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std::string texture_name;
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std::string tlut_name;
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std::string format_name;
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std::string GetFullName() const;
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};
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NameDetails CalculateTextureName() const;
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bool IsDataValid() const { return m_data_valid; }
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const u8* GetData() const { return m_data.data(); }
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const u8* GetTlutAddress() const { return m_tlut_data.data(); }
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u32 GetRawAddress() const { return m_address; }
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bool IsFromTmem() const { return m_from_tmem; }
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const u8* GetTmemOddAddress() const { return m_tmem_odd.data(); }
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TextureFormat GetTextureFormat() const { return m_texture_format; }
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TLUTFormat GetTlutFormat() const { return m_tlut_format; }
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std::optional<u32> GetPaletteSize() const { return m_palette_size; }
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u32 GetTextureSize() const { return m_texture_size; }
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u32 GetBlockWidth() const { return m_block_width; }
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u32 GetBlockHeight() const { return m_block_height; }
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u32 GetExpandedWidth() const { return m_expanded_width; }
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u32 GetExpandedHeight() const { return m_expanded_height; }
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u32 GetRawWidth() const { return m_raw_width; }
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u32 GetRawHeight() const { return m_raw_height; }
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u32 GetStage() const { return m_stage; }
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class MipLevel final
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{
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public:
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MipLevel() = default;
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MipLevel(u32 level, const TextureInfo& parent, std::span<const u8>* data);
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bool IsDataValid() const { return m_data_valid; }
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const u8* GetData() const { return m_ptr; }
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u32 GetTextureSize() const { return m_texture_size; }
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u32 GetExpandedWidth() const { return m_expanded_width; }
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u32 GetExpandedHeight() const { return m_expanded_height; }
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u32 GetRawWidth() const { return m_raw_width; }
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u32 GetRawHeight() const { return m_raw_height; }
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u32 GetLevel() const { return m_level; }
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private:
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bool m_data_valid = false;
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const u8* m_ptr = nullptr;
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u32 m_texture_size = 0;
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u32 m_expanded_width = 0;
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u32 m_raw_width = 0;
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u32 m_expanded_height = 0;
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u32 m_raw_height = 0;
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u32 m_level = 0;
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};
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class MipLevelIterator final
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{
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friend TextureInfo;
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public:
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using difference_type = u32;
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using value_type = MipLevel;
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MipLevel& operator*() { return m_mip_level; }
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const MipLevel& operator*() const { return m_mip_level; }
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MipLevelIterator& operator++();
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MipLevelIterator operator++(int)
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{
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auto tmp = *this;
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++*this;
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return tmp;
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}
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bool operator==(const MipLevelIterator& other) const
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{
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return m_level_index == other.m_level_index;
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}
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private:
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void CreateMipLevel();
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MipLevel m_mip_level;
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const TextureInfo* m_parent = nullptr;
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u32 m_level_index = 0;
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bool m_from_tmem = false;
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std::span<const u8> m_data;
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std::span<const u8> m_tmem_even;
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std::span<const u8> m_tmem_odd;
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};
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class MipLevels final
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{
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public:
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MipLevels(MipLevelIterator begin, MipLevelIterator end) : m_begin(begin), m_end(end) {}
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MipLevelIterator begin() const { return m_begin; }
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MipLevelIterator end() const { return m_end; }
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private:
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MipLevelIterator m_begin;
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MipLevelIterator m_end;
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};
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bool HasMipMaps() const { return m_limited_mip_count != 0; }
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u32 GetLevelCount() const { return m_limited_mip_count + 1; }
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MipLevels GetMipMapLevels() const;
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u32 GetFullLevelSize() const;
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static constexpr std::string_view format_prefix{"tex1_"};
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private:
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std::span<const u8> m_data;
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std::span<const u8> m_tlut_data;
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u32 m_address;
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bool m_data_valid;
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bool m_from_tmem;
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std::span<const u8> m_tmem_even;
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std::span<const u8> m_tmem_odd;
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TextureFormat m_texture_format;
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TLUTFormat m_tlut_format;
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bool m_mipmaps_enabled = false;
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u32 m_limited_mip_count = 0;
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u32 m_texture_size = 0;
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std::optional<u32> m_palette_size;
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u32 m_block_width;
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u32 m_expanded_width;
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u32 m_raw_width;
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u32 m_block_height;
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u32 m_expanded_height;
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u32 m_raw_height;
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u32 m_stage;
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};
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